
macOS Programming for Absolute Beginners
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Content
Chapter 1: Understanding Programming
Chapter 2: Getting to Know Xcode 8
Chapter 3: The Basics of Creating a Mac Program
Chapter 4: Getting Help
Chapter 5: Learning Swift with Playgrounds
Chapter 6: Manipulating Numbers and Strings
Chapter 7: Making Decisions with Branches
Chapter 8: Repeating Code with Loops
Chapter 9: Storing Code in Functions
Chapter 10: Arrays and Dictionaries
Chapter 11: Tuples, Sets, and StructuresChapter 12: Defining Custom Types
Chapter 13: Creating Classes and Objects
Chapter 14: Inheritance, Polymorphism, and Extending Classes
Chapter 15: Creating a User Interface
Chapter 16: Working with Views and Storyboards
Chapter 17: Choosing Commands with Buttons
Chapter 18: Making Choices with Radio Buttons, Check Boxes, Date Pickers, and Sliders
Chapter 19: Using Text with Labels, Text Fields, and Combo Boxes
Chapter 20: Designing a User Interface with ConstraintsChapter 21: Using Alerts and Panels
Chapter 22: Creating Pull-down Menus
Chapter 23: Programming the Touch Bar
Chapter 24: Protocol-Oriented Programming
Chapter 25: Defensive Programming
Chapter 26: Simplifying User Interface Design
Chapter 27: Debugging Your Programs
Chapter 28: Planning a Program Before and After Coding