
OpenSceneGraph 3 Cookbook
Packt Publishing
Published on 22. March 2012
Book
Paperback/Softback
426 pages
978-1-84951-688-4 (ISBN)
Description
This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension. You should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-84951-688-4 (9781849516884)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Rui Wang is a software engineer of Beijing Geo-Vision Technology Co., Ltd., and the manager of osgChina, the largest OSG discussion website in China. He is one of the most active members of the official OSG community, who contributes to the OSG project regularly. He translated Paul Martz's OpenSceneGraph Quick Start Guide into Chinese in 2008, and wrote his own Chinese book OpenSceneGraph Design and Implementation in 2009. In 2010, he wrote OpenSceneGraph 3.0 Beginners' Guide, which is published by Packt Publishing, cooperating with Xuelei Qian. He is also a novel writer and guitar lover in his spare time. Xuelei Qian received his Ph.D. in applied graphic computing from the University of Derby in 2005. From 2006 to 2008 he worked as a post-doctoral research fellow in the Dept. of Precision Instrument and Mechanology at Tsinghua University. In 2008 he was appointed by the School of Scientific Research and Development of Tsinghua University. He is also the Deputy Director of the Overseas R&D Management Office of Tsinghua University and Deputy Secretary in General of UniversityIndustry Cooperation Committee, Tsinghua University.
Content
Preface Chapter 1: Customizing OpenSceneGraph Chapter 2: Designing the Scene Graph Chapter 3: Editing Geometry Models Chapter 4: Manipulating the View Chapter 5: Animating Everything Chapter 6: Designing Creative Effects Chapter 7: Visualizing the World Chapter 8: Managing Massive Amounts of Data Chapter 9: Integrating with GUI Chapter 10: Miscellaneous Discussion in Depth Index