
Graphics and Animation in Surface Science
Institute of Physics Publishing
1st Edition
Published on 1. January 1992
Book
Hardback
117 pages
978-0-7503-0118-3 (ISBN)
Description
Addressing problems in physics, chemistry, materials science, and computer science, Graphics and Animation in Surface Science demonstrates how graphics and animation can be used as integral tools for understanding molecular processes in science. The book presents several different types of graphics of varying sophistication, and shows how difficult aspects of physical problems can be modeled and understood using graphical simulations. It introduces terminology where applicable, explores a wide variety of applications, and illustrates some results in an eight-page color section. Requiring only a modest amount of computing knowledge, the book includes abundant references for further reading with contact names and addresses that enable readers to obtain software to reproduce the results described in the text.
Reviews / Votes
"I would recommend this book to anyone who wishes to model or animate solids using computers."-D.J. O'Connor, Australian and New Zealand Physicist
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Professional
Dimensions
Height: 234 mm
Width: 156 mm
Weight
385 gr
ISBN-13
978-0-7503-0118-3 (9780750301183)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Content
Introduction: Types of visualization. Computational modeling in surface science. Outline of book. The use of high-performance graphics workstations for surface science: Introduction. The graphical user interface. What can computers do? Graphics in surface science. For example. Animation in surface science: Introduction. Brief review of computer graphics. Rendering atoms for solid-state physics. The animation problem. Desktop animation. Movietool: a desktop animation tool. Conclusions. WINSOM solid modeler and its application to data visualization: Introduction. Modeling techniques. Input to WINSOM. Output from WINSOM. Applications. Further developments of WINSOM. Animations and graphics in molecular dynamics simulations: Introduction. Programs. Program design. Animation. Design of animation process. Conclusions. Animation of large-scale simulations: Introduction. Molecular-beam epitaxy. Modeling of MBE. Animation. Animations of Si(001) homoepitaxy. Conclusions. Animation of quantum scattering events using hypercard: Introduction. Solution of the Schroedinger equation. Steps to generating a hypercard stack. Closing remarks.