
Get Into Game Dev
Tech Interview Tactics
Matthew Ventures(Author)
CRC Press
1st Edition
Published on 29. April 2025
Book
Paperback/Softback
204 pages
978-1-032-93359-7 (ISBN)
Description
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It's designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
Includes an extensive set of practice questions taken from interviews of leading game development studios.
Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
Culminates in a rigorous practice test, designed to identify a reader's weaknesses and guide them along the path to mastery.
Uses a variety of mnemonics to assist readers in memorizing subject matter.
Provides example worked solutions for readers to compare against their own problem-solving approaches.
This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.
Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
Includes an extensive set of practice questions taken from interviews of leading game development studios.
Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
Culminates in a rigorous practice test, designed to identify a reader's weaknesses and guide them along the path to mastery.
Uses a variety of mnemonics to assist readers in memorizing subject matter.
Provides example worked solutions for readers to compare against their own problem-solving approaches.
This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Reference
Illustrations
45 farbige Abbildungen, 3 s/w Photographien bzw. Rasterbilder, 7 Farbfotos bzw. farbige Rasterbilder, 5 s/w Zeichnungen, 38 farbige Zeichnungen, 6 s/w Tabellen, 8 s/w Abbildungen
6 Tables, black and white; 38 Line drawings, color; 5 Line drawings, black and white; 7 Halftones, color; 3 Halftones, black and white; 45 Illustrations, color; 8 Illustrations, black and white
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 12 mm
Weight
318 gr
ISBN-13
978-1-032-93359-7 (9781032933597)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
04/2025
1st Edition
CRC Press
€68.49
Available for download

E-Book
04/2025
1st Edition
CRC Press
€68.49
Available for download

Book
04/2025
1st Edition
CRC Press
€202.90
Shipment within 10-20 days
Person
Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnaroek (2022), Call of Duty: Warzone (2020), Tony Hawk's Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.
Content
Chapter 01 Introduction
Part I Programming
Chapter 02 Fundamentals
Chapter 03 C++ Topics
Chapter 04 Data Structures
Chapter 05 Patterns
Chapter 06 Multithreading
Part II Maths
Chapter 07 Maths - Vectors
Chapter 08 Maths - Matrices
Chapter 09 Maths - Rotations
Chapter 10 Maths - Planes
Chapter 11 Maths - Polygons & Polyhedrons
Part III Additional Questions
Chapter 12 Behavioral Questions
Chapter 13 Asking Questions
Chapter 14 Practice Test
Index
Part I Programming
Chapter 02 Fundamentals
Chapter 03 C++ Topics
Chapter 04 Data Structures
Chapter 05 Patterns
Chapter 06 Multithreading
Part II Maths
Chapter 07 Maths - Vectors
Chapter 08 Maths - Matrices
Chapter 09 Maths - Rotations
Chapter 10 Maths - Planes
Chapter 11 Maths - Polygons & Polyhedrons
Part III Additional Questions
Chapter 12 Behavioral Questions
Chapter 13 Asking Questions
Chapter 14 Practice Test
Index