
Flash 4 for Windows and Macintosh
Visual QuickStart Guide
Katherine Ulrich(Author)
Addison Wesley (Publisher)
2nd Edition
Published on 7. October 1999
Book
Paperback/Softback
464 pages
978-0-201-35473-7 (ISBN)
Description
Macromedia Flash has become the industry standard for creating interactive vector graphics and animation for the Web, including many of those dynamic navigation bars, buttons, ads, and weather maps that have sprung up seemingly everywhere. Whether you're a professional designer or a novice eager to learn new skills, Flash 4 for Windows and Macintosh: Visual QuickStart Guide will show you how to make your Web pages come alive without having to learn complicated scripting languages.
With this book, you get thorough, concise coverage of all the powerful new features in Flash 4, including astreamlined interface, support for MP3 audio compression, Action Scripting, and a new symbol library. You can start with the excellent introduction to the basics of vector drawing, or go straight to the step-by-step instructions for creating Flash movies, incorporating sound, and adding other multimedia effects to your site. Filled with screenshots and loaded with tips and techniques, this Visual QuickStart Guide is a valuable addition to any Web designer's bookshelf.
With this book, you get thorough, concise coverage of all the powerful new features in Flash 4, including astreamlined interface, support for MP3 audio compression, Action Scripting, and a new symbol library. You can start with the excellent introduction to the basics of vector drawing, or go straight to the step-by-step instructions for creating Flash movies, incorporating sound, and adding other multimedia effects to your site. Filled with screenshots and loaded with tips and techniques, this Visual QuickStart Guide is a valuable addition to any Web designer's bookshelf.
More details
Edition
2nd edition
Language
English
Place of publication
Harlow
United Kingdom
Publishing group
Pearson Education Limited
Target group
College/higher education
Dimensions
Height: 228 mm
Width: 178 mm
Thickness: 22 mm
Weight
727 gr
ISBN-13
978-0-201-35473-7 (9780201354737)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Katherine Ulrich is a writer and editor specializing in graphics, publishing, and multimedia software. Her career includes a 12-year stint at Macworld magazine. As a developmental editor, Katherine helped to develop and direct Macworld's how-to sections (Media, Publishing, Secrets, and Create).
Content
1. The Flash Editor. Flash Basics. Touring the Flash Editor. About the Timeline. About the Stage. About the Toolbar. Viewing Objects at Various Magnifications. Using Rulers and Grids. 2. Creating Simple Objects. Touring the Toolbar. Using the Line Tool. Setting Line Attributes. Using the Oval Tool. Using the Rectangle Tool. Using the Pencil Tool with Assistance. Controlling the Amount of Assistance You Get. Using the Pencil Tool Without Assistance. Using the Paint Bucket. Using the Brush Tool in Normal Mode. Using the Text Tool. Setting Type Attributes. Setting Paragraph Attributes. 3. Modifying Simple Objects. Setting Selection Preferences. Selecting Lines by Clicking. Selecting Fills by Clicking. Using a Selection Rectangle. Using the Lasso Tool. Selecting Partial Elements. Deselecting Elements. Repositioning Objects Manually. Repositioning Objects with the Inspector. Basic EditingCut, Copy, Paste. About Paste Special (Windows). Assistance with Existing Elements. Changing Line Segment Length. Reshaping Lines. Reshaping Fills. Changing the Size of Objects. Reorienting Objects. Using the Ink Bottle Tool. Using the Eraser Tool in Normal Mode. Using the Faucet Modifier. Changing Fill Colors. Creating New Solid Colors. Creating New Gradients. Creating Color Sets. Defining Color Attributes from the Color Window. Putting Gradients to Work. Modifying Applied Gradients. Applying Attributes of One Object to Another. Modifying Curves. 4. Complex Objects on a Single Layer. When Lines Intersect Lines. When Lines and Fills Interact. When Shapes Interact. About Grouping. Working with Grouped Objects. Controlling the Stacking Order. Editing Groups. About Aligning Elements. Using the Complex Paint Modes with the Brush. About Filling Multipart Shapes. Using the Eraser Tool with Multiple Objects. 5. Objects on Multiple Layers. Touring the Timelines Layer Features. Creating and Deleting Layers. Controlling Layers via the Dialog Box. Controlling Layers via the Timeline. Working with Objects on Different Layers. Controlling the Stacking Order of Layers. About Guide Layers. About Mask Layers. Cutting and Pasting Objects Between Layers. 6. Saving and Reusing Graphic Objects. About the Library Window. About Library Window Views. About Library Hierarchy. Converting Graphic Objects to Symbols. Creating New Symbols from Scratch. About Symbol Instances. Modifying Symbol Instances. Swapping One Symbol Instance for Another. Editing Symbols. Converting Symbol Instances to Graphics. 7. Using Non-Flash Graphics. Importing Non-Flash Graphics. Using the Clipboard to Import Graphics. Turning Bitmaps into Vector Graphics. Using Bitmaps as Fills. Modifying Bitmapped Fills. Using the Magic Wand Tool. 8. Frame-by-Frame Animations. Using the Timeline. Creating Frames. Manipulating Frames in One Layer. Removing Frames. Making a Simple Frame-by-Frame Animation. Previewing the Action. Smoothing the Animation by Adding Keyframes. Using Onion Skinning. Editing Multiple Frames. About Frame Rate. Varying the Speed of Animations. 9. Animation with Motion Tweening. Creating a Bouncing Ball with Motion Tweening. Setting the Tween Property. Ending a Motion Tween. Adding Keyframes to Motion Tweens. Animating Color Effects. Animating Objects That Change Size. Rotating and Spinning Objects. Moving Objects in Straight Lines. Moving Objects Along a Path. Orienting Objects to a Motion Path. Changing Tween Speed. 10. Animation with Shape Tweening. Creating a Bouncing Ball with Shape Tweening. Morphing Simple Lines and Fills. About Shape-Tweening Multiple Objects. Transforming a Simple Shape into a Complex Shape. Creating Shapes That Move as They Change. 11. More Complex Animation Tasks. About Scenes. Manipulating Frames in Multiple Layers. Animating Multiple Motion Tweens. Animating Shape Tweens in Multiple-Part Objects. Reversing Frames. Combining Tweening with Frame-by-Frame Techniques. Using Animated Masks. Saving Animations as Graphic Symbols. Using Animated Graphic Symbols. Saving Animations as Movie-Clip Symbols. Using Movie-Clip Symbols. 12. Interactivity with Frame Actions. Organizing Actions. Assigning Actions. Adding Actions to a Frame. Editing the Actions List. Using Frame Labels and Comments. Using Stop and Play Actions. Using Go To Actions. Previewing Actions in Action. 13. Interactivity with Buttons. Creating a Basic Rollover Button. Previewing Buttons in Movie-Editing Mode. Creating Buttons That Change Shape. Creating a Fully Animated Button. Adding Button Actions. Using On MouseEvent. Creating Buttons That Respond to Mouse Events. Triggering Actions from the Keyboard. Creating an Invisible Button. Creating a Button with Multiple Hot Spots. Previewing Buttons in Test Mode. 14. Adding Sound to Your Movies. About Sounds in Flash. Importing Sounds. Organizing Sounds in Separate Layers. Adjusting Sound-Layer Height. Adding Sounds to Frames. Adding Sounds to Buttons. Using Event Sounds. Using Start Sounds. Using Streaming Sounds. Stopping Sounds. Looping Sounds. Editing Sounds. 15. Introducing Complex Interactivity. Using Expressions and Variables. Using Conditional Actions. Loading New Files. Manipulating Movie Clips. Using the Other Actions. 16. Delivering Movies to Your Audience. Preparing Your Movie for Optimal Playback. Publishing and Exporting. Working with Flash Player Settings. Publishing HTML for Flash Player Files. Controlling Movie Placement in the Browser. Using HTML for Alternative Images. Using Other Publish Settings. Creating Projectors. Setting MIME Types on Your Server. Exporting Flash to Other Formats. Printing from Flash.