
Unity 4 Fundamentals
Get Started at Making Games with Unity
Alan Thorn(Author)
Routledge (Publisher)
1st Edition
Published on 27. July 2017
Book
Hardback
308 pages
978-1-138-42843-0 (ISBN)
Description
Get ahead of the game with Unity 4.
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
Asset management tools
Real-time lighting and lightmapping
Particle systems
Navigation and pathfinding
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
Asset management tools
Real-time lighting and lightmapping
Particle systems
Navigation and pathfinding
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 251 mm
Width: 191 mm
Thickness: 23 mm
Weight
739 gr
ISBN-13
978-1-138-42843-0 (9781138428430)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
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E-Book
12/2013
1st Edition
Routledge
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Available for download

E-Book
12/2013
1st Edition
Routledge
€55.49
Available for download

Book
11/2013
1st Edition
Routledge
€56.00
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Person
Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.
Content
Chapter 1: Getting Started with Unity
Chapter 2: Assets and Asset Management
Chapter 3: Scenes, Assets and GameObjects
Chapter 4: Terrain and Audio
Chapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and Shuriken
Chapter 6: Particle Systems and Shuriken
Chapter 7: Scripting with C#
Chapter 8: GUIs and Scripting
Chapter 9: Debugging and Post Processing
Chapter 10: Navigation and Path-Finding
Chapter 11: Animation and Mecanim
Chapter 12: Tips and Tricks
Chapter 2: Assets and Asset Management
Chapter 3: Scenes, Assets and GameObjects
Chapter 4: Terrain and Audio
Chapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and Shuriken
Chapter 6: Particle Systems and Shuriken
Chapter 7: Scripting with C#
Chapter 8: GUIs and Scripting
Chapter 9: Debugging and Post Processing
Chapter 10: Navigation and Path-Finding
Chapter 11: Animation and Mecanim
Chapter 12: Tips and Tricks