
Mastering Unity 5.x
Create amazing games with brilliant game play features using Unity 5.x
Alan Thorn(Author)
Packt Publishing
Published on 27. January 2017
Book
Paperback/Softback
592 pages
978-1-78588-074-2 (ISBN)
Description
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!
Key Features
Become a Unity master by creating a practical, in-depth game-development project with Unity
Use advanced C# scripting to unlock the complete potential of Unity 5
Use Version Control to Effectively Manage and Scale your workflow
Book DescriptionMastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.What you will learn
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing & Health
Enemies and Artificial Intelligence
Project Management & Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Who this book is forIf you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed.
Key Features
Become a Unity master by creating a practical, in-depth game-development project with Unity
Use advanced C# scripting to unlock the complete potential of Unity 5
Use Version Control to Effectively Manage and Scale your workflow
Book DescriptionMastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.What you will learn
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing & Health
Enemies and Artificial Intelligence
Project Management & Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
Who this book is forIf you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Target group
Professional and scholarly
US School Grade: College Graduate Student
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 32 mm
Weight
1090 gr
ISBN-13
978-1-78588-074-2 (9781785880742)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Alan Thorn
Mastering Unity 5.x
Create amazing games with brilliant game play features using Unity 5.x
E-Book
07/2025
Packt Publishing
€34.99
Available for download
Person
Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and artist. He has written 20 technical books on game development and presented fifteen video training courses. These cover gameplay programming, Unity development, 3D modelling, and animation. He has worked in game development education as a visiting lecturer for the National Film and Television School, as a lead teacher for Uppingham School, and as a senior lecturer at Teesside University.
Content
Table of Contents
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls
Enemies and Artificial Intelligence
Project Management & Version Control
Persistent Data
Performance, Optimization, Mobiles, and More
Preparation and Asset-Configuring
Level Design and Structure
Player Controls - Movement
Player Controls
Enemies and Artificial Intelligence
Project Management & Version Control
Persistent Data
Performance, Optimization, Mobiles, and More