
Game Development with Godot 4
A Complete Introduction
Alan Thorn(Author)
CRC Press
1st Edition
Published on 4. November 2025
Book
Paperback/Softback
14 pages
978-1-032-75924-1 (ISBN)
Description
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide. This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and migrators from alternative game engines, like Unity and Unreal. This book practically explores the process of setting up the Godot software for the first time, creating 2D and 3D scenes with interactive elements, and using the GDScript language to create common gameplay elements, like first-person controls. Overall, this technical book offers a structured and friendly introduction to many of Godot's impressive features to help you get started at making games as an indie game developer. This book explores nodes, scenes, hierarchies, import workflows, scripting, animations, user interfaces, working with resources, and creating gameplay elements, among others.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Professional Practice & Development and Undergraduate Advanced
Illustrations
373 s/w Abbildungen, 373 s/w Photographien bzw. Rasterbilder
373 Halftones, black and white; 373 Illustrations, black and white
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 20 mm
Weight
573 gr
ISBN-13
978-1-032-75924-1 (9781032759241)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
11/2025
CRC Press
€69.99
Available for download

E-Book
11/2025
CRC Press
€69.99
Available for download

Book
11/2025
1st Edition
CRC Press
€207.30
Shipment within 10-20 days
Person
Alan Thorn is a game developer, author, and educator. Alan has written 34 books, presented 30 online courses, and created 33 games, including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is course leader for 'Indie Games Development' at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Content
Introduction, Chapter 1. Introducing Godot - Getting to Know the Engine, Chapter 2. Getting Started with Godot - Your First Project, Chapter 3. Resources - Textures, Meshes, and More, Chapter 4. GDScript Introduction - Programming Games, Chapter 5. Building 2D Worlds - Sprites, Cameras, and Physics, Chapter 6. 3D Worlds - Meshes, Lights, and Cameras, Chapter 7. User Interfaces, Chapter 8. Game Mechanics - Creating a First-Person Controller, Chapter 9. Godot Tips and Tricks