
Creating and Animating the Virtual World
Springer (Publisher)
Published on 19. January 2012
Book
Paperback/Softback
VIII, 290 pages
978-4-431-68188-5 (ISBN)
Description
This book contains several invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on Computer Animation, which was held in Geneva on May 20-22. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '92, the fifth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience in various areas of computer animation. This year most papers are related to physics-based animation, human animation, and geometric modelling for animation. NADIA MAGNENAT THALMANN DANIEL THALMANN Table of Contents Part I: Physics-based Animation The Control of Hovering Flight for Computer Animation David Haumann, Jessica K. Hodgins ...3 Inverse Problems in Computer Graphics Michael Kass ..." ...21 NPSNET: Physically-based Modeling Enhancements to An Object File Format Michael J. Zyda, James G. Monahan, David R. Pratt...35 A New Method for Approximative Interactive Dynamics Ulrich Leiner, Bernhard Preim ...5
3 Part ll: Human animation Extraction of 3D Shapes from the Moving Human Face Using Lighting Swjtch Photometry Hitoshi Saji, Hirohisa Hioki, Yoshihisa Shinagawa, Kensyu Yoshida, Tosiyasu L. Kunii ...69 An Interactive Tool for the Design of Human Free-Walking Trajectories Laurent Bezault, Ronan Boulic, Nadia Magnenat Thalmann, Daniel Thalmann ...87 Achilles - A System for Visualizing Non Standard Human Gait Homero L. Piccolo, Kentaro Takahashi, Marcus G. de Amorim, Andre C. de Sa Carneiro ...
3 Part ll: Human animation Extraction of 3D Shapes from the Moving Human Face Using Lighting Swjtch Photometry Hitoshi Saji, Hirohisa Hioki, Yoshihisa Shinagawa, Kensyu Yoshida, Tosiyasu L. Kunii ...69 An Interactive Tool for the Design of Human Free-Walking Trajectories Laurent Bezault, Ronan Boulic, Nadia Magnenat Thalmann, Daniel Thalmann ...87 Achilles - A System for Visualizing Non Standard Human Gait Homero L. Piccolo, Kentaro Takahashi, Marcus G. de Amorim, Andre C. de Sa Carneiro ...
More details
Series
Edition
Softcover reprint of the original 1st ed. 1992
Language
English
Place of publication
Tokyo
Japan
Target group
Professional and scholarly
Research
Illustrations
VIII, 290 p.
Dimensions
Height: 244 mm
Width: 170 mm
Thickness: 17 mm
Weight
528 gr
ISBN-13
978-4-431-68188-5 (9784431681885)
DOI
10.1007/978-4-431-68186-1
Schweitzer Classification
Other editions
Additional editions

Nadia Magnenat Thalmann | Daniel Thalmann
Creating and Animating the Virtual World
E-Book
12/2012
Springer
€53.49
Available for download

Nadia Magnenat-Thalmann | Daniel Thalmann
Creating and Animating the Virtual World
Book
06/1992
Springer
€109.13
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Persons
Content
I: Physics-based Animation.- The Control of Hovering Flight for Computer Animation.- Inverse Problems in Computer Graphics.- NPSNET: Physically-based Modeling Enhancements to An Object File Format.- A New Method for Approximative Interactive Dynamics.- II: Human animation.- Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometry.- An Interactive Tool for the Design of Human Free-Walking Trajectories.- Achilles - A System for Visualizing Non Standard Human Gait.- FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulation.- Hand Motion Coding System for Algorithm Recognition and Generation.- III: Path Planning and Motion Control.- Computer Animation of Robot Motion with Collision Free Path Planning.- Path Planning and its Application to Human Animation System.- Automating Virtual Camera Control for Computer Animation.- IV: Geometric Models.- Algorithmic Animation of Constructing Surfaces from Cells.- Controlling the Architectural Geometry of a plant's growth - Application to the Begonia Genus.- Intersection and Minimal Distance of 3-D Object.- V: Languages and Systems.- Hierarchy, Labels and Motion Description.- A Language for Animating Scene Descriptions.- Risk and QFD Guided Prototyping of Graphical Animation Software.- A Video Editor for Teaching and Research in Computer Animation.- Author index.- Keyword index.