
SVG for Web Designers
Hungry Minds Inc,U.S. (Publisher)
1st Edition
Published on 30. May 2003
Book
Paperback/Softback
408 pages
978-0-7645-2572-8 (ISBN)
Description
* SVG (Scalable Vector Graphics), an XML-based technology, is the open source standard for delivering vector graphics over the Web, allowing designers more exacting control over the appearance of Web pages
* Using a minimum of technical jargon, this book explains how to create SVG images using Illustrator, GoLive, and other popular software
* Teaches designers to add specific fonts to Web pages using SVG, integrate small but visually exciting bitmap images, use Cascading Style Sheets to format SVG graphics, and more
* Using a minimum of technical jargon, this book explains how to create SVG images using Illustrator, GoLive, and other popular software
* Teaches designers to add specific fonts to Web pages using SVG, integrate small but visually exciting bitmap images, use Cascading Style Sheets to format SVG graphics, and more
More details
Edition
1., Auflage
Language
English
Place of publication
Foster City
United States
Publishing group
John Wiley & Sons Inc
Target group
Professional and scholarly
Illustrations
Illustrations (some col.)
Dimensions
Height: 23.4 cm
Width: 18.9 cm
Weight
755 gr
ISBN-13
978-0-7645-2572-8 (9780764525728)
Schweitzer Classification
Persons
Jason Cranford Teague is a senior information architect who has developed Web sites for such companies as WebMD, CNN, Coca-Cola, Virgin Records, BellSouth, and Kodak. He is the author of several books and numerous articles on technology and Web design.
Marc Campbell is a graphic artist and multimedia editor with expertise in both Web and print graphic design. He has written several popular guides to graphics software and computer illustration.
Marc Campbell is a graphic artist and multimedia editor with expertise in both Web and print graphic design. He has written several popular guides to graphics software and computer illustration.
Content
Preface.
Acknowledgments.
Part I: SVG Overview.
Chapter 1: What Is SVG?
Chapter 2: Creating Your First SVG Image.
Part II: SVG in Illustrator.
Chapter 3: Drawing and Editing SVG.
Chapter 4: Compositing and Styling for SVG.
Chapter 5: Working with SVG Filters.
Chapter 6: Creating Dynamic SVG Content.
Chapter 7: Saving SVG Graphics.
Part III: SVG in GoLive.
Chapter 8: Adding SVG to a Web Page.
Chapter 9: Editing SVG Code.
Chapter 10: Dynamic SVG.
Part IV: SVG in Action.
Chapter 11: Graphs and Charts.
Chapter 12: Maps.
Chapter 13: Scientific Illustrations.
Chapter 14: Mobile Devices.
Chapter 15: Web Interfaces.
Appendix A: Filter Primitives, Attributes, and Properties.
Appendix B: SVG Tools and Resources.
Glossary of Terms.
Index.
Acknowledgments.
Part I: SVG Overview.
Chapter 1: What Is SVG?
Chapter 2: Creating Your First SVG Image.
Part II: SVG in Illustrator.
Chapter 3: Drawing and Editing SVG.
Chapter 4: Compositing and Styling for SVG.
Chapter 5: Working with SVG Filters.
Chapter 6: Creating Dynamic SVG Content.
Chapter 7: Saving SVG Graphics.
Part III: SVG in GoLive.
Chapter 8: Adding SVG to a Web Page.
Chapter 9: Editing SVG Code.
Chapter 10: Dynamic SVG.
Part IV: SVG in Action.
Chapter 11: Graphs and Charts.
Chapter 12: Maps.
Chapter 13: Scientific Illustrations.
Chapter 14: Mobile Devices.
Chapter 15: Web Interfaces.
Appendix A: Filter Primitives, Attributes, and Properties.
Appendix B: SVG Tools and Resources.
Glossary of Terms.
Index.