
Cinema 4D R13 Cookbook
Michael Szabo(Author)
Packt Publishing
Published on 7. February 2012
Book
Paperback/Softback
514 pages
978-1-84969-186-4 (ISBN)
Article exhausted; check for reprint
Description
This book contains short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity. This book is for anyone who wants to quickly get up to speed with Cinema 4D to create 3D projects that run laps around simple 2D designs.
More details
Language
English
Place of publication
Birmingham
United Kingdom
Dimensions
Height: 235 mm
Width: 191 mm
ISBN-13
978-1-84969-186-4 (9781849691864)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Simon Russell | Michael Szabo
Cinema 4D R14 Cookbook
Book
08/2013
2nd Edition
Packt Publishing
€58.37
Article is exhausted; no reprint
Person
Michael Szabo is a motion designer who probably doesn't go a day without opening Cinema 4D and uses it for both business and pleasure. As a kid he always had a curiosity for the moving image, and his no-budget home movies spurred him to learn applications like Final Cut Pro, Motion, Photoshop, After Effects, and Cinema 4D on his own because they just weren't going to start magically teaching themselves to him. He's always interested in new designs and techniques, and strives to keep learning more each day. He's at http://www.bigmikedesign.com and on Twitter @bigmikedesign.
Content
Preface Chapter 1: The Fundamentals Chapter 2: Super Modeling Chapter 3: The Deformers Chapter 4: Cameras are Rolling Chapter 5: Let there be Lights Chapter 6: A Material World Chapter 7: Rendering Strategy Chapter 8: The Awesome Power of MoGraph Chapter 9: XPresso Shots Chapter 10: Configuring Dynamics Index