
Understanding Video Game Music
Tim Summers(Author)
Cambridge University Press
Published on 8. September 2016
Book
Hardback
262 pages
978-1-107-11687-0 (ISBN)
Description
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Reviews / Votes
'This outstanding book does much to establish an 'extended techniques' musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers' years of 'deep research' into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.' K. J. Donnelly, University of Southampton 'Tim Summers' Understanding Video Game Music is among the most innovative musicological studies published in recent years. Combining musicology, game studies, and media theory, Summers provides an authoritative analytical framework for video game music. This book is timely, playful, and lucid. It will without doubt become a standard work in the field.' Isabella van Elferen, Kingston University '... it is an essential read for those who are vested in bringing ludomusicology into academia, and incredibly interesting for those who are simply interested in philosophical dialogues, personal anecdotes, or historical background regarding music and games.' Emily McMillan, VGMO (www.vgmonline.net)More details
Language
English
Place of publication
Cambridge
United Kingdom
Target group
Professional and scholarly
Illustrations
13 Printed music items; 10 Halftones, black and white; 3 Line drawings, black and white
Dimensions
Height: 250 mm
Width: 175 mm
Thickness: 19 mm
Weight
644 gr
ISBN-13
978-1-107-11687-0 (9781107116870)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Tim Summers
Understanding Video Game Music
Book
10/2018
Cambridge University Press
€27.59
The article will not be published

Tim Summers
Understanding Video Game Music
E-Book
09/2016
Cambridge University Press
€19.49
Available for download

Tim Summers
Understanding Video Game Music
E-Book
09/2016
Cambridge University Press
€23.49
Available for download
Persons
Tim Summers is Teaching Fellow in Music at Royal Holloway, University of London and has previously taught music at the University of Oxford and the University of Bristol. As Centenary Research Scholar at Bristol, he wrote one of the first PhDs on video game music. He is a co-founder of the UK Ludomusicology Research Group on video game music, and has written articles for journals including the Journal of the Royal Musical Association, the Journal of Film Music and Music, Sound and the Moving Image. He has edited both a collection of essays on video game music, Ludomusicology: Approaches to Video Game Music, and a special issue of The Soundtrack on game audio.
Content
Foreword James Hannigan; Introduction; Part I. Analysing Video Game Music: 1. The video game as a source; 2. Methods of analysis; Part II. Critical Perspectives: 3. Texturing and the aesthetics of immersion; 4. Music and virtual game worlds; 5. Communication for play; 6. Hollywood film music and game music; 7. Musical play and video games; Epilogue; Appendix: how to hear a video game; Bibliography.