
Training Games
ASTD Press
Will be published approx. on 13. July 2006
Book
Paperback/Softback
144 pages
978-1-56286-451-4 (ISBN)
Description
A training environment dominated by keenly focused and engaged learners is the most reliable predictor of a successful event. So how do you create this potent environment? One of the most reliable tools to begin building this effective environment is through the use of classroom games. ""Training Games"" provides all the practical, step-by-step advice needed to become a confident user of these powerful training and lecture tools. Two seasoned presenters with hundreds of hours of classroom experience, Steve Sugar and Jennifer Whitcomb, explain how to select just the right game for an event, choose the format, facilitate the event, and evaluate your effectiveness. In addition, Training Games provides 11 classroom-tested learning games you can use to liven up any learning event. These games are easily adapted for a variety of purposes. Included are a convenient game-use selection matrix and a CD-ROM containing all templates and worksheets in the book for immediate application in the work environment.
Reviews / Votes
I cannot decide which part of this book I like best: the collection of simple but effective training games, or the step-by-step tips, tools, and guidance for game design selection, preparation, and facilitation. Bravo, Steve and Jennifer! I wish I had this book when I started using training games. It certainly would have made my learning easier. Sivasailam ""Thiagi"" Thiagarajan The Thiagi GroupMore details
Language
English
Place of publication
Englewood Cliffs, NJ
United States
Publishing group
American Society for Training & Development
Target group
Professional and scholarly
Product notice
Paperback (trade)
Illustrations
Illustrations
Dimensions
Height: 215 mm
Width: 279 mm
ISBN-13
978-1-56286-451-4 (9781562864514)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Content
CHAPTER 1: Introduction to Training Games; CHAPTER 2: The Beginning: Selecting Your Training Game; CHAPTER 3: Preparations: The Game Plan; CHAPTER 4: Training Game Formats; CHAPTER 5: Preparing and Playing Your Game; CHAPTER 6: Role of the Game Facilitator; CHAPTER 7: Debriefing the Games; CHAPTER 8: Games for Classroom Play.