
Distributed, Ambient and Pervasive Interactions
Description
More details
Other editions
Additional editions

Content
Towards Ubiquitous Service Design & Development Approach.- Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences.- Investigating Low-Cost Wireless Occupancy Sensors for Beds.- User Interface Design for Ambient Assisted Living Systems.- Establishing Guidelines for User Quality of Experience in Ubiquitous Systems.- Towards Big Data Interactive Visualization in Ambient Intelligence Environments.- End-User Development Tools for the Smart Home: A Systematic Literature Review.- The Interaction Design Research about 3D Demo Animation in Smart Home.- A Formal Model for Context-Aware Semantic Augmented Reality Systems.- How to support the design of user-oriented product-related services.- Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design.- Data-driven Smart Home System for Elderly People based on Web Technologies.- A Unified Framework for Remote Collaboration using Interactive AR Authoring and Hands Tracking.- Game Design and Neuroscience cooperation in the Challenge-based Immersion in mobile devices as tablets and smartphones.- Exploring machine learning object classification for interactive proximity surfaces.- Machine Learning and Location Fingerprinting to improve UX in a Ubiquitous Application.-
Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition.- Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays.- 3-Dimensional Face from a Single Face Image with Various Expressions.- Landmark Detection and Tracking for Spatial AR Interaction.- Mid-Air Gestures for Virtual Modeling with Leap Motion.- Fashion design and tactile perception: a teaching/learning methodology to enable visually handicapped people to identify textile structures.- Towards Effective Interventive Health Applications: On the Problem of User Triggering.- Body Storytlling and the Performance of Memory: Arts-Based-Research and Human Enhancement.- Voices of the Internet of Things: An Exploration of Multiple Voice Effects in Smart Homes.- Mental Model Development Using Collaborative 3D Virtual Environments.- Effects of playing mobile games while driving.- Empirical Study of Humor Support in Social Human-Robot Interaction.- Laughter and humour as conversational mind-reading displays.- Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments.- Ambient Scripts in Humor and Beyond.- Affect and atmosphere in controlled responsive environments.- Towards simulation of semantic generation and detection of humorous response.- Infusing Humor in Unexpected Events.- When Worlds and Scripts Collide.- On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life.- Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders.- Computational Community: A Procedural Approach to Guide Collective Human Behavior Towards Achieving a Flourished Society.- Transcendent Telepresence: Tele-communication better than Face to Face interaction.- An improvisation based framework for interactive urban environments.- Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring.- User Participatory Sensing for Disaster Detection and Mitigation in Urban Environments.- The Use of Historical Information to Support Civic Crowdsourcing.- One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data.- Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign.