
The Game Audio Tutorial
A Practical Guide to Creating and Implementing Sound and Music for Interactive Games
Routledge (Publisher)
1st Edition
Published on 27. July 2017
Book
Hardback
448 pages
978-1-138-42745-7 (ISBN)
Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
Reviews / Votes
If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press) If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game SoundThe Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand.
-Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Dimensions
Height: 235 mm
Width: 191 mm
Weight
1030 gr
ISBN-13
978-1-138-42745-7 (9781138427457)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Richard Stevens | Dave Raybould
The Game Audio Tutorial
A Practical Guide to Creating and Implementing Sound and Music for Interactive Games
E-Book
05/2013
1st Edition
Routledge
€56.49
Available for download

Richard Stevens | Dave Raybould
The Game Audio Tutorial
A Practical Guide to Creating and Implementing Sound and Music for Interactive Games
E-Book
05/2013
1st Edition
Routledge
€56.49
Available for download

Richard Stevens | Dave Raybould
The Game Audio Tutorial
A Practical Guide to Creating and Implementing Sound and Music for Interactive Games
Book
03/2011
1st Edition
Focal Press
€66.00
Shipment within 15-20 days
Persons
Richard Stevens
Author
Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group
Professor, Leeds Metropolitan University, UK
Content
Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;