
Universal Interaction in Virtual Reality Systems
Design of Multimodal Metaphors for Generic Interaction Tasks
Frank Steinicke(Author)
AV Akademikerverlag
Published on 8. June 2012
Book
Paperback/Softback
164 pages
978-3-639-42464-5 (ISBN)
Description
Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user? In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.
More details
Language
English
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 220 mm
Width: 150 mm
Thickness: 11 mm
Weight
262 gr
ISBN-13
978-3-639-42464-5 (9783639424645)
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Schweitzer Classification
Person
In many projects, publications and talks, Dr. Steinicke has presented strategies, which support users when interacting in virtual environments. His concepts are applied in scientific as well as industrial contexts. He is now a CEO at a visualization company and works as an academic council at the WWU in Germany.