
Modeling a Character in 3DS Max
Paul Steed(Author)
Wordware Publishing Inc.
2nd Edition
Published on 24. January 2005
Book
Paperback/Softback
584 pages
978-1-55622-088-3 (ISBN)
Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives use extrusions and Booleans mirror and reuse models optimize the mesh create and apply textures loft shapes.
More details
Edition
2nd New edition
Language
English
Place of publication
United States
Target group
Professional and scholarly
Edition type
New edition
Weight
879 gr
ISBN-13
978-1-55622-088-3 (9781556220883)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
2088-X1TRAN
Content
Design Fundamentals; Callisto Designed; The Guide objects; The Head and Face; The Hair; The Torso; The Legs; The Back, Neck and Shoulders; The Arms; The Boots; Optimising the Mesh; Mapping the Head; Mapping the Rest of Callisto; Final Thoughts; Index.