
Enhancing Modern Living with Virtual and Augmented Reality
Practical Applications
CRC Press
1st Edition
Published on 14. May 2026
Book
Hardback
156 pages
978-1-041-08028-2 (ISBN)
Description
This book explores the role of virtual and augmented reality (VR and AR) in today's evolving digital landscape, examining how these technologies are shaping society and how they might evolve in the future.
It surveys the wide-ranging applications of VR and AR across industries, showcasing their functionality in areas such as entertainment, culture, retail, sports, tourism, and well-being. Through practical examples, the book highlights the benefits of these technologies while also addressing their limitations, challenges, and risks. Critical discussions include the technical, ethical, and societal implications of AR and VR, with a focus on pressing issues such as data privacy, cybersecurity, accessibility, the digital divide, and the psychological effects of immersive experiences. This balanced approach provides a comprehensive understanding of both the opportunities and pitfalls of these technologies.
This volume is an invaluable resource for students, researchers, and professionals interested in the interdisciplinary nature of VR and AR. It bridges fields such as computer science, psychology, media studies, tourism, and urban studies, offering insights into how these technologies are reshaping industries and everyday life.
It surveys the wide-ranging applications of VR and AR across industries, showcasing their functionality in areas such as entertainment, culture, retail, sports, tourism, and well-being. Through practical examples, the book highlights the benefits of these technologies while also addressing their limitations, challenges, and risks. Critical discussions include the technical, ethical, and societal implications of AR and VR, with a focus on pressing issues such as data privacy, cybersecurity, accessibility, the digital divide, and the psychological effects of immersive experiences. This balanced approach provides a comprehensive understanding of both the opportunities and pitfalls of these technologies.
This volume is an invaluable resource for students, researchers, and professionals interested in the interdisciplinary nature of VR and AR. It bridges fields such as computer science, psychology, media studies, tourism, and urban studies, offering insights into how these technologies are reshaping industries and everyday life.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Postgraduate and Undergraduate Advanced
Product notice
Laminated cover
Illustrations
15 s/w Photographien bzw. Rasterbilder, 18 s/w Tabellen, 15 s/w Abbildungen
18 Tables, black and white; 15 Halftones, black and white; 15 Illustrations, black and white
Dimensions
Height: 234 mm
Width: 156 mm
Thickness: 11 mm
Weight
416 gr
ISBN-13
978-1-041-08028-2 (9781041080282)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Kinga Stecula | Radoslaw Wolniak
Enhancing Modern Living with Virtual and Augmented Reality
Practical Applications
E-Book
05/2026
1st Edition
CRC Press
€65.99
Available for download

Kinga Stecula | Radoslaw Wolniak
Enhancing Modern Living with Virtual and Augmented Reality
Practical Applications
E-Book
05/2026
1st Edition
CRC Press
€65.99
Available for download
Persons
Kinga Stecula, PhD, works as a Lecturer in the Faculty of Organization and Management within the Department of Production Engineering at Silesian University of Technology, Poland.
Radoslaw Wolniak is a full professor in the Department of Economics and Informatics at Silesian University of Technology, Poland.
Radoslaw Wolniak is a full professor in the Department of Economics and Informatics at Silesian University of Technology, Poland.
Content
1. Virtual and Augmented Reality Concept 2. Entertainment and Culture 3. Shopping and Retail 4. Sport 5. Tourism 6. Relaxation and Well-Being 7. Virtual and Augmented Reality Enhancing Modern Living 8. Limitations and Threats of Virtual and Augmented Reality 9. Future of Virtual and Augmented Reality