
The Principles and Processes of Interactive Design
Jamie Steane(Author)
Bloomsbury Visual Arts (Publisher)
2nd Edition
Published on 16. November 2023
Book
Paperback/Softback
248 pages
978-1-350-25856-3 (ISBN)
Description
This much anticipated second edition of The Principles and Processes of Interactive Design is aimed at new designers and creatives from across the design and media disciplines who want to learn the fundamentals of designing for user experience and user interface (UX/UI) projects.
The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices.
It is these shared principles and processes that this book explores, including:
- The fundamentals of design research and UX development
- Classic visual design topics such as colour, image, layout and typography
- Essential media-specific topics such as working with data, interactivity, motion and sound
- Important guidance on how to present your work
For this new editions there are brand new chapters on Motion and Sound (including storyboarding, sonic interaction and UX storytelling), Data (including data as a material, AI and anticipatory design) and Interactivity (including accessibility, gesture control and voice UI).
With over 150 inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is a must-have guide for budding designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field. Each chapter concludes with a workshop tutorial to help you put what you've learnt into practice.
The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices.
It is these shared principles and processes that this book explores, including:
- The fundamentals of design research and UX development
- Classic visual design topics such as colour, image, layout and typography
- Essential media-specific topics such as working with data, interactivity, motion and sound
- Important guidance on how to present your work
For this new editions there are brand new chapters on Motion and Sound (including storyboarding, sonic interaction and UX storytelling), Data (including data as a material, AI and anticipatory design) and Interactivity (including accessibility, gesture control and voice UI).
With over 150 inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is a must-have guide for budding designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field. Each chapter concludes with a workshop tutorial to help you put what you've learnt into practice.
More details
Edition
2nd edition
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
College/higher education
Illustrations
200 color illus
Dimensions
Height: 212 mm
Width: 271 mm
Thickness: 17 mm
Weight
844 gr
ISBN-13
978-1-350-25856-3 (9781350258563)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Jamie Steane
The Principles and Processes of Interactive Design
E-Book
10/2023
2nd Edition
Bloomsbury Visual Arts
€32.99
Available for download

Jamie Steane
The Principles and Processes of Interactive Design
E-Book
10/2023
2nd Edition
Bloomsbury Visual Arts
€32.99
Available for download
Person
Jamie Steane is an Associate Professor and the Head of Education for the School of Design at Northumbria University, UK. He is a highly experienced and successful designer, researcher and educator. Before joining academia, Jamie worked internationally as a designer and creative director for numerous prestigious design and media organizations, including Philips, Time-Warner and WPP.
Content
Introduction
1 Research for interaction
2 Design development
3 Colour and image
4 Layout and typography
5 Data
6 Interactivity
7 Motion and sound
8 Interactive formats
9 Presenting your ideas
Conclusion
1 Research for interaction
2 Design development
3 Colour and image
4 Layout and typography
5 Data
6 Interactivity
7 Motion and sound
8 Interactive formats
9 Presenting your ideas
Conclusion