
Video Games and Learning
Teaching Participatory Culture in the Digital Age
Kurt Squire(Author)
Teachers' College Press
Published on 9. July 2011
Book
Hardback
312 pages
978-0-8077-5199-2 (ISBN)
Description
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.
More details
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Dimensions
Height: 254 mm
Width: 180 mm
Thickness: 20 mm
Weight
657 gr
ISBN-13
978-0-8077-5199-2 (9780807751992)
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Schweitzer Classification