
Virtual, Augmented and Mixed Reality
7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Springer (Publisher)
Published on 14. July 2015
Book
Paperback/Softback
XVII, 546 pages
978-3-319-21066-7 (ISBN)
Description
This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.
More details
Series
Edition
2015 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Research
Illustrations
194 s/w Abbildungen
XVII, 546 p. 194 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 31 mm
Weight
844 gr
ISBN-13
978-3-319-21066-7 (9783319210667)
DOI
10.1007/978-3-319-21067-4
Schweitzer Classification
Other editions
Additional editions

Randall Shumaker | Stephanie Lackey
Virtual, Augmented and Mixed Reality
7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
E-Book
07/2015
Springer
€53.49
Available for download
Content
User experience in virtual and augmented Environments.- Developing virtual and augmented Environments.- Agents and robots in virtual Environments.- VR for learning and Training.- VR in Health and Culture.- Industrial and military applications.