
OpenGL Library
Addison Wesley (Publisher)
2nd Edition
Published on 9. August 2007
Book
Paperback/Softback
1700 pages
978-0-321-51432-5 (ISBN)
Article exhausted; check for reprint
Description
This boxed set includes
The best-selling OpenGL (R) Programming Guide, Sixth Edition, which fully covers the latest release of OpenGL, Version 2.1, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
The popular OpenGL (R) Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.X versions of OpenGL
The best-selling OpenGL (R) Programming Guide, Sixth Edition, which fully covers the latest release of OpenGL, Version 2.1, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
The popular OpenGL (R) Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.X versions of OpenGL
More details
Edition
2nd edition
Language
English
Place of publication
New Jersey
United States
Publishing group
Pearson Education (US)
Target group
College/higher education
Dimensions
Width: 244 mm
Thickness: 102 mm
Weight
3148 gr
ISBN-13
978-0-321-51432-5 (9780321514325)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions

Dave Shreiner | Randi J. Rost | Bill Licea-Kane
OpenGL Library
Book
08/2009
7th Edition
Addison Wesley
€80.46
Article is exhausted; no reprint
Previous edition

Dave Shreiner | OpenGL Architecture Review Board, et al. | Randi J. Rost
OpenGL Library
Book
09/2006
2nd Edition
Addison Wesley
€89.12
Article exhausted; check for reprint
Persons
Dave Shreiner, a computer graphics specialist at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.
Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.
Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.