
Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
Daniel Shiffman(Author)
Morgan Kaufmann (Publisher)
2nd Edition
Published on 29. September 2015
Book
Paperback/Softback
564 pages
978-0-12-394443-6 (ISBN)
Description
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.
A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.
A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.
More details
Series
Edition
2nd edition
Language
English
Place of publication
San Francisco
United States
Publishing group
Elsevier Science & Technology
Target group
College/higher education
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing, and for self-study.
Dimensions
Height: 233 mm
Width: 187 mm
Thickness: 32 mm
Weight
1140 gr
ISBN-13
978-0-12-394443-6 (9780123944436)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Daniel Shiffman
Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
E-Book
09/2015
2nd Edition
Morgan Kaufmann
€35.95
Available for download
Previous edition

Daniel Shiffman
Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
Book
10/2008
Morgan Kaufmann
€45.79
Article exhausted; check for reprint
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Content
Lesson 1: The Beginning1. Pixels2. Processing3. InteractionLesson 2: Everything You Need to Know4. Variables5. Conditionals6. LoopsLesson 3: Organization7. Functions8. ObjectsLesson 4: More of the Same9. ArraysLesson 5: Putting It All Together10. Algorithms11. Debugging12. LibrariesLesson 6: The World Revolves Around You13. Mathematics14. Translation and Rotation (in 3D!)Lesson 7: Pixels Under Microscope15. Images16. VideoLesson 8: The Outside World17. Text18. Data Input19. Data StreamsLesson 9: Making Noise20. Sound21. ExportingLesson 10: Beyond Processing22. Advanced Object-Oriented Programming23. JavaAppendix: Common ErrorsIndexwww.learningprocessing.com