
In Silico
3D Animation and Simulation of Cell Biology with Maya and MEL
Morgan Kaufmann (Publisher)
Published on 1. July 2008
Book
Paperback/Softback
656 pages
978-0-12-373655-0 (ISBN)
Description
In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies.
More details
Series
Language
English
Place of publication
San Francisco
United States
Publishing group
Elsevier Science & Technology
Target group
Professional and scholarly
Students, educators, and professionals working in 3D visualization in biomedical science. Professionals in cell, molecular, and computational biology. Animators in education, film and games interested in more realistic depictions of biology.
Illustrations
Approx. 330 illustrations (300 in full color)
Dimensions
Height: 235 mm
Width: 191 mm
Weight
1360 gr
ISBN-13
978-0-12-373655-0 (9780123736550)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Jason Sharpe | Charles John Lumsden | Nicholas Woolridge
In Silico
3D Animation and Simulation of Cell Biology with Maya and Mel
E-Book
07/2008
Morgan Kaufmann
€62.95
Available for download
Persons
Author
AXS Biomedical Animation Studio and Institute of Medical Science, University of Toronto, Canada
Department of Medicine, University of Toronto, Canada
Institute of Medical Science, University of Toronto, Canada
Content
Preface
Part 1 Setting the stage
1 Introduction
2 Computers and the organism
3 Animating biology
Part 2 A foundation in Maya
4 Maya basics
5 Modeling geometry
6 Animation
7 Dynamics
8 Shading
9 Cameras
10 Lighting
11 Action! Maya rendering
12 MEL Scripting
13 Data Input/Output
Part 3 Biology in silico: Maya in action
14 Building a protein
15 Self Assembly
16 Modeling a mobile cell
17 Growing an ECM scaffold
18 Scaffold invasions: Modeling 3D populations of mobile cells
19 Conclusion
Glossary
Further Reading
Index
Part 1 Setting the stage
1 Introduction
2 Computers and the organism
3 Animating biology
Part 2 A foundation in Maya
4 Maya basics
5 Modeling geometry
6 Animation
7 Dynamics
8 Shading
9 Cameras
10 Lighting
11 Action! Maya rendering
12 MEL Scripting
13 Data Input/Output
Part 3 Biology in silico: Maya in action
14 Building a protein
15 Self Assembly
16 Modeling a mobile cell
17 Growing an ECM scaffold
18 Scaffold invasions: Modeling 3D populations of mobile cells
19 Conclusion
Glossary
Further Reading
Index