
Rediscovering Heritage Through Technology
A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage
Springer (Publisher)
Published on 14. April 2021
Book
Paperback/Softback
XIX, 245 pages
978-3-030-36109-9 (ISBN)
Description
With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting. This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.
More details
Series
Edition
2020 ed.
Language
English
Place of publication
Cham
Switzerland
Publishing group
Springer International Publishing
Target group
Professional and scholarly
Illustrations
18 s/w Abbildungen, 77 farbige Abbildungen
XIX, 245 p. 95 illus., 77 illus. in color.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 15 mm
Weight
411 gr
ISBN-13
978-3-030-36109-9 (9783030361099)
DOI
10.1007/978-3-030-36107-5
Schweitzer Classification
Other editions
Additional editions

Dylan Seychell | Alexiei Dingli
Rediscovering Heritage Through Technology
A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage
Book
04/2020
Springer
€149.79
Shipment within 7-9 days
Content
An Overview of Handwritten Character Recognition Systems for Historical Documents.- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage.- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain.- Using Technology and Gami?cation as a Means of Enhancing Users' Experience at Cultural Heritage Sites.- Win the City Game.- Reversing Heritage Destruction through Digital Technology: The Rekrei Project.- Game-based learning research at the Danube University Krems' Center for Applied Game Studies.- A case study into the User Experience of an application of Virtual Reality at the SaintPaul's Catacombs, Malta.- Techniques of Filming and Audio Recording in 360-Degree Ambiences.- The E?ectiveness of an Augmented Reality Guiding System in an Artum Museum.- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.