Game Programming for Teens
Maneesh Sethi(Author)
Premier Press
2nd Edition
Published on 1. May 2005
Book
Mixed media product
400 pages
978-1-59200-834-6 (ISBN)
Description
You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
More details
Edition
2nd Revised edition
Language
English
Place of publication
United States
Publishing group
Cengage Learning, Inc
Target group
Young adult
Edition type
Revised edition
Dimensions
Height: 226 mm
Width: 188 mm
Thickness: 28 mm
Weight
840 gr
ISBN-13
978-1-59200-834-6 (9781592008346)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition
Premier Development
Game Programming for Teens
Book
05/2003
Premier Press
€55.89
Article exhausted; check for reprint
Content
Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index