
Gamification of Electronic Negotiation Training
Andreas Schmid(Author)
Springer Gabler (Publisher)
Published on 16. July 2022
Book
Paperback/Softback
XVII, 200 pages
978-3-658-38260-5 (ISBN)
Description
Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. The present book develops a new approach for a motivating and improved e-negotiation training by applying gamification, i.e. using game design elements in a non-game context, in order to improve participants' motivation, engagement, and learning outcomes. A negotiation support system used within an e-negotiation training is enhanced with game design elements. The book describes the design process, its theoretical foundations, and the evaluation of the gamified negotiation support system. The final quantitative evaluation shows higher motivation, engagement and better learning outcomes for participants in the gamified training compared to a conventional training. Organisations can employ the designed artefact for fundamental and effective e-negotiation training. Additionally, the book provides insights in how to design a gamified system for a particular application context.
More details
Series
Edition
1st ed. 2022
Language
English
Place of publication
Wiesbaden
Germany
Publishing group
Springer Fachmedien Wiesbaden GmbH
Target group
Professional and scholarly
Illustrations
11 farbige Abbildungen, 17 s/w Abbildungen
XVII, 200 p. 28 illus., 11 illus. in color.
Dimensions
Height: 210 mm
Width: 148 mm
Thickness: 13 mm
Weight
291 gr
ISBN-13
978-3-658-38260-5 (9783658382605)
DOI
10.1007/978-3-658-38261-2
Schweitzer Classification
Other editions
Additional editions

Andreas Schmid
Gamification of Electronic Negotiation Training
E-Book
07/2022
Springer Gabler
€96.29
Available for download
Person
About the authorAndreas Schmid was a research assistant at the Information Systems Department 1 - Organisational Communication at the University of Hohenheim, Germany, and is currentlyworking as an IT specialist. His research interests include gamification, e-learning, negotiations, and software development.
Content
Introduction.- Theoretical Background.- Design Science Research Methodology.- A Framework for Gamified Electronic Negotiation Training.- Gamifying Electronic Negotiation Training - A Mixed Method Study of Students' Motivation, Engagement and Learning.- Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements in a Gamified Electronic Negotiation Training.- Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning.- Discussion & Outlook.