
Analyzing NES Music
Harmony, Form, and the Art of Technological Constraint
Andrew Schartmann(Author)
Intellect Books (Publisher)
Published on 23. May 2025
Book
Hardback
266 pages
978-1-83595-109-5 (ISBN)
Description
This study of five of Nintendo's landmark music scores offers new insights into video game music composition and creativity with limited technology.
Faced with severe technological constraints on system memory, composers of the Nintendo Entertainment System (NES) sought ways to disguise repetition in music that repeats extensively. Their efforts gave rise to a set of compositional techniques for creating the illusion of variety.
Andrew Schartmann distills these techniques into a theory of harmony and form for the analysis of NES music. It then uses this theory to analyze five landmark scores of the NES era: Super Mario Bros., Dragon Warrior, Metroid, Mega Man 2, and Silver Surfer. Both theory and analysis are scaffolded by a detailed description of the NES hardware and its attendant constraints, highlighting the ever-evolving dialogue between technology, commercial demand, and artistic sensibility that characterizes video game music of the 1980s and 1990s.
Faced with severe technological constraints on system memory, composers of the Nintendo Entertainment System (NES) sought ways to disguise repetition in music that repeats extensively. Their efforts gave rise to a set of compositional techniques for creating the illusion of variety.
Andrew Schartmann distills these techniques into a theory of harmony and form for the analysis of NES music. It then uses this theory to analyze five landmark scores of the NES era: Super Mario Bros., Dragon Warrior, Metroid, Mega Man 2, and Silver Surfer. Both theory and analysis are scaffolded by a detailed description of the NES hardware and its attendant constraints, highlighting the ever-evolving dialogue between technology, commercial demand, and artistic sensibility that characterizes video game music of the 1980s and 1990s.
More details
Series
Language
English
Place of publication
United Kingdom
Publishing group
Intellect
Target group
Professional and scholarly
Illustrations
170 Halftones, black and white
Dimensions
Height: 250 mm
Width: 175 mm
Thickness: 19 mm
Weight
647 gr
ISBN-13
978-1-83595-109-5 (9781835951095)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
10/2025
Intellect Books
€97.99
Available for download
Person
Andrew Schartmann is a faculty member at New England Conservatory and serves as Audio Director at Yale's XR Pediatrics video game lab. He is the author of several books including Koji Kondo's Super Mario Bros. Soundtrack.
Content
List of Examples
List of Figures
Acknowledgements
Introduction
PART I - TECHNIQUE
1 - Technology
2 - Loops & Modules
3 - Harmony
4 - Modular Composition
5 - Layered Composition
PART II - ANALYSIS
6 - Super Mario Bros. (1985)
7 - Dragon Warrior (1986)
8 - Metroid (1986)
9 - Mega Man 2 (1987)
10 - Silver Surfer (1990)
Conclusion
Glossary
Bibliography
Ludography
Index
List of Figures
Acknowledgements
Introduction
PART I - TECHNIQUE
1 - Technology
2 - Loops & Modules
3 - Harmony
4 - Modular Composition
5 - Layered Composition
PART II - ANALYSIS
6 - Super Mario Bros. (1985)
7 - Dragon Warrior (1986)
8 - Metroid (1986)
9 - Mega Man 2 (1987)
10 - Silver Surfer (1990)
Conclusion
Glossary
Bibliography
Ludography
Index