
Using Digital Games as Assessment and Instruction Tools
Ryan L. Schaaf(Author)
Solution Tree (Publisher)
Published on 23. February 2012
Book
Paperback/Softback
80 pages
978-1-935542-53-7 (ISBN)
Description
Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
More details
Series
Language
English
Place of publication
United States
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 227 mm
Width: 155 mm
Thickness: 4 mm
Weight
141 gr
ISBN-13
978-1-935542-53-7 (9781935542537)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Schaaf Ryan L
Using Digital Games as Assessment and Instruction Tools
E-Book
05/2015
1st Edition
Solution Tree Press
€25.49
Available for download