
Side Quest: A Visual History Of Roleplaying Games
A Visual History of Roleplaying Games, a Graphic Novel
Samuel Sattin(Author)
HarperCollins (Publisher)
Published on 8. October 2024
Book
Hardback
208 pages
978-0-358-61636-8 (ISBN)
Description
For fans of dungeon crawls and dice rolls-and anyone wanting to know more about them-Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!
With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium-and provides a gateway for anyone new to the phenomenon.
The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s You will soon, along with so much more!)
This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!
With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium-and provides a gateway for anyone new to the phenomenon.
The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s You will soon, along with so much more!)
This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!
More details
Language
English
Place of publication
New York
United States
Publishing group
HarperCollins Publishers Inc
Target group
Young adult
Interest Age: From 13 years
Product notice
sewn/stitched
Cloth over boards
Dimensions
Height: 236 mm
Width: 163 mm
Thickness: 20 mm
Weight
612 gr
ISBN-13
978-0-358-61636-8 (9780358616368)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Samuel Sattin adapted Academy Award–nominated films WolfWalkers and Song of the Sea to the graphic novel format. He lives in San Francisco, California.