
ActionScript 3.0 Design Patterns
Object Oriented Programming Techniques
O'Reilly (Publisher)
1st Edition
Published on 7. August 2007
Book
532 pages
978-0-596-52846-1 (ISBN)
Description
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
* Key features of ActionScript 3.0 and why it became an OOP language
* OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
* The benefits of using design patterns
* Creational patterns, including Factory and Singleton patterns
* Structural patterns, including Decorator, Adapter, and Composite patterns
* Behavioral patterns, including Command, Observer, Strategy, and State patterns
* Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
* Key features of ActionScript 3.0 and why it became an OOP language
* OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
* The benefits of using design patterns
* Creational patterns, including Factory and Singleton patterns
* Structural patterns, including Decorator, Adapter, and Composite patterns
* Behavioral patterns, including Command, Observer, Strategy, and State patterns
* Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
More details
Language
English
Place of publication
Sebastopol
United States
Target group
Professional and scholarly
ISBN-13
978-0-596-52846-1 (9780596528461)
Schweitzer Classification
Other editions
Additional editions

E-Book
07/2007
1st Edition
O'Reilly
€37.49
Available for download

E-Book
07/2007
1st Edition
O'Reilly
€29.49
Available for download