
Intergenerational Locative Play
Augmenting Family
Emerald Publishing Limited
Published on 8. February 2021
Book
Hardback
176 pages
978-1-83909-140-7 (ISBN)
Description
Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokemon Go on the relationship between parents and their children.
The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles.
Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokemon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokemon Go this book extends developing research on intergenerational play to the field of locative games.
The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles.
Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokemon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokemon Go this book extends developing research on intergenerational play to the field of locative games.
More details
Language
English
Place of publication
Bingley
United Kingdom
Target group
Professional and scholarly
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 14 mm
Weight
415 gr
ISBN-13
978-1-83909-140-7 (9781839091407)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
02/2021
1st Edition
Emerald Publishing Limited
€85.99
Available for download
Persons
Michael Saker is a Senior Lecturer at City, University of London. His research focuses on digital media, with an emphasis on the application of mobile and locative media in daily life. More recently, his research has extended to the phenomenology of emerging augmented and virtual reality technologies.
Leighton Evans is a Senior Lecturer in Media Theory at Swansea University, Wales. His research centres on phenomenology and digital media, with interests in locative media, virtual and augmented reality, the experience of labour in data intensive environments and the subjective experience of technological implementation.
Leighton Evans is a Senior Lecturer in Media Theory at Swansea University, Wales. His research centres on phenomenology and digital media, with interests in locative media, virtual and augmented reality, the experience of labour in data intensive environments and the subjective experience of technological implementation.
Content
Chapter 1. Introduction: Locative Games and Intergenerational Play; Chapter 2. Familial Locative Play: Spatial Practices and Mobilities;
Chapter 3. Familial Locative Play: Family Life;
Chapter 4. Familial Locative Play: Social Relationships and Communities;
Chapter 5: Familial Locative Play: Digital Economy and Surveillance Capitalism;
Chapter 6: Familial Locative Play: Looking to the Future;
Chapter 3. Familial Locative Play: Family Life;
Chapter 4. Familial Locative Play: Social Relationships and Communities;
Chapter 5: Familial Locative Play: Digital Economy and Surveillance Capitalism;
Chapter 6: Familial Locative Play: Looking to the Future;