Flash V Virtual Classroom
Doug Sahlin(Author)
Osborne/McGraw-Hill (Publisher)
Published on 1. January 2001
Book
Mixed media product
300 pages
978-0-07-213115-4 (ISBN)
Description
Flash is a vector-based Web design programme from Macromedia that delivers beautiful animations, music tracks, sound effects and state-of-the-art interface design without requiring a lot of bandwidth. More than 90% of current Web browsers are delivered with Flash plug-ins pre-installed. The Flash Player is also available as a free download. Flash is the standard for Web animations and multimedia effects and the market for Flash-proficient designers will only continue to grow. Despite Macromedia's claims, Flash is not an especially easy programme to master. FlashX is expected to feature significant upgrades and differences from the current version 4. "Flash 5 Virtual Classroom" is aimed at beginning to intermediate users. The CD-ROM included with the book features a dozen short, hands-on demonstrations of specific Flash techniques. Running under Real-Player, which is also included on the CD, the lessons combine streaming video and audio of the author with animated screen shots, active Flash demonstrations, slides and graphics in a complete multimedia experience.
More details
Series
Language
English
Place of publication
New York
United States
Publishing group
McGraw-Hill Education - Europe
Target group
College/higher education
Professional and scholarly
Illustrations
500 illustrations
Dimensions
Height: 254 mm
Width: 203 mm
Weight
910 gr
ISBN-13
978-0-07-213115-4 (9780072131154)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Person
Doug Sahlin is a digital artist, Web site designer and computer book author who lives in Lakeland, Florida. In addition to writing numerous magazine articles on Web design and graphics, he is the author of Carrara 1 Bible and Carrara 1 for Dummies, both from IDG books. He also develops Flash 4 courses for Digital Think
Content
Introduction Ch. 1 Getting To Know Flash 5 Ch. 2 Creating Graphic Objects Ch. 3 Modifying Graphic Objects Ch. 4 Creating Complex Graphic Objects Ch. 5 Importing Non-Flash Graphics Ch. 6 Creating Reusable Graphic Symbols Ch. 7 Working With Layers Ch. 8 Creating Frame By Frame Animations Ch. 9 Animating Objects With Tweening Ch. 10 Creating Complex Animations Ch. 11 Creating Interactive Movies Ch. 12 Creating Buttons Ch. 13 Adding Sound to Flash Movies Ch. 14 Creating Special Effects Ch. 15 Publishing Your Flash Production