
Second Life
The Official Guide
Wiley (Publisher)
2nd Edition
Published on 18. January 2008
Book
Paperback/Softback
416 pages
978-0-470-22775-6 (ISBN)
Description
Enjoy Your Second Life
This exclusive guide is your official gateway to Second Life, the wildly popular virtual world now inhabited by more than eight million residents. In this fully revised and updated Second Edition, you'll discover the very latest information about living in Second Life--from how to enter the world, get started, and get around, to the many exciting new ways you can earn real-world incomes, meet other residents, and enjoy all there is to do.
Authored by Second Life experts and featuring contributions from Linden Lab employees and Second Life residents from around the world, this is the perfect companion for anyone who wants to create his or her own reality in Second Life. The book includes:
*
Avatar appearance: Create your look and find your voice.
*
Places to go: Take a grand tour of interesting Second Life locales.
*
Things to do: Enjoy the nightlife, the great places to shop, and the rich variety of SL communities.
*
People to meet: Who will you be in this wide-open world? Get a taste of the diverse social scene. Meet both famous and infamous residents and read their compelling profiles.
*
Start building: Create everything from sandals to spaceships, and beyond, thanks to expanded SL technology tools and tons of helpful tips.
*
Scripting basics: Make your projects move, talk, spin, and more-learn scripting directly from the creator of the Linden Scripting Language.
*
Create machinima: Learn to storyboard, design, and star in your own productions.
*
SL economy: Profit from the thriving SL economy and turn L$ into US$.
Learn how to meet and make friends with people from around the world
Experience Second Life's amazing destinations
Get insider tips for such things as managing your unwieldy inventory
On the CD
The CD provides textures, avatar templates, animation software, more than a hundred sample animations, machinima created in Second Life, and a host of resources to help Second Life residents, builders, scripters, and animators.
This exclusive guide is your official gateway to Second Life, the wildly popular virtual world now inhabited by more than eight million residents. In this fully revised and updated Second Edition, you'll discover the very latest information about living in Second Life--from how to enter the world, get started, and get around, to the many exciting new ways you can earn real-world incomes, meet other residents, and enjoy all there is to do.
Authored by Second Life experts and featuring contributions from Linden Lab employees and Second Life residents from around the world, this is the perfect companion for anyone who wants to create his or her own reality in Second Life. The book includes:
*
Avatar appearance: Create your look and find your voice.
*
Places to go: Take a grand tour of interesting Second Life locales.
*
Things to do: Enjoy the nightlife, the great places to shop, and the rich variety of SL communities.
*
People to meet: Who will you be in this wide-open world? Get a taste of the diverse social scene. Meet both famous and infamous residents and read their compelling profiles.
*
Start building: Create everything from sandals to spaceships, and beyond, thanks to expanded SL technology tools and tons of helpful tips.
*
Scripting basics: Make your projects move, talk, spin, and more-learn scripting directly from the creator of the Linden Scripting Language.
*
Create machinima: Learn to storyboard, design, and star in your own productions.
*
SL economy: Profit from the thriving SL economy and turn L$ into US$.
Learn how to meet and make friends with people from around the world
Experience Second Life's amazing destinations
Get insider tips for such things as managing your unwieldy inventory
On the CD
The CD provides textures, avatar templates, animation software, more than a hundred sample animations, machinima created in Second Life, and a host of resources to help Second Life residents, builders, scripters, and animators.
More details
Edition
2., Auflage
Language
English
Place of publication
Chichester
United Kingdom
Publishing group
John Wiley and Sons Ltd
Edition type
Revised edition
Illustrations
col. ill
Dimensions
Height: 23.3 cm
Width: 18.7 cm
Thickness: 21 mm
Weight
961 gr
ISBN-13
978-0-470-22775-6 (9780470227756)
Schweitzer Classification
Other editions
Previous edition

Book
12/2006
1st Edition
Wiley
€29.90
Article exhausted; check for reprint
Persons
Michael Rymaszewski is an award-winning author of more than 20 computer books, including Second Life: The Official Guide.
Wagner James Au is a journalist embedded in Second Life and runs the New World Notes blog.
Cory Ondrejka is CTO of Linden Lab and created the Linden Scripting Language.
Richard Platel has been a resident of Second Life and an LSL scripter since before the public beta in 2003.
Sara Van Gorden has built hundreds of things and works for developer Electric Sheep.
Jeannette Cézanne and Paul Cézanne run SecondSeeker.com, a blog that reviews interesting Second Life places and activities.
Benjamin Batstone-Cunningham helped start the Second Life Machinima community while working at Linden Lab. He recently founded Alt-Zoom Studios, a development agency in SL.
Aleks Krotoski is a long-time Second Life resident who writes about emerging community experiences in virtual worlds.
Celebrity Trollop runs Second Style Fashionista, a blog on Second Life fashion.
Jim Rossignol is a writer and editor focused on digital culture.
Wagner James Au is a journalist embedded in Second Life and runs the New World Notes blog.
Cory Ondrejka is CTO of Linden Lab and created the Linden Scripting Language.
Richard Platel has been a resident of Second Life and an LSL scripter since before the public beta in 2003.
Sara Van Gorden has built hundreds of things and works for developer Electric Sheep.
Jeannette Cézanne and Paul Cézanne run SecondSeeker.com, a blog that reviews interesting Second Life places and activities.
Benjamin Batstone-Cunningham helped start the Second Life Machinima community while working at Linden Lab. He recently founded Alt-Zoom Studios, a development agency in SL.
Aleks Krotoski is a long-time Second Life resident who writes about emerging community experiences in virtual worlds.
Celebrity Trollop runs Second Style Fashionista, a blog on Second Life fashion.
Jim Rossignol is a writer and editor focused on digital culture.
Content
Chapter 1: What is Second Life.
Chapter 2: Getting Started.
Chapter 3: A Tour of Second Life.
Chapter 4: Real Residents.
Chapter 5: Your Appearance.
Chapter 6: Using Your Library.
Chapter 7: Managing Your Inventory.
Chapter 8: Building.
Chapter 9: Using the Linden Scripting Language.
Chapter 10: Machinima in Second Life.
Chapter 11: Who Are Yoy? Identity in the Virtual World.
Chapter 12: Shopping.
Chapter 13: Business and Money.
Chapter 14: Cultural Timeline.
Chapter 15: The Future and Impact of Second Life.
Appendix A: Real-Life Education in Second Life.
Appendix B: Media in Second Life.
Appendix C: Brand Presence and Retail Outlets in Second Life.
Appendix D: Glossary.
Appendix E: Additional Resources.
Appendix F: Menu Commands and Functions.
Appendix G: Second Life Community Standards and Intellectual Property Rights.
Appendix H: About the Companion CD.
Index.
Chapter 2: Getting Started.
Chapter 3: A Tour of Second Life.
Chapter 4: Real Residents.
Chapter 5: Your Appearance.
Chapter 6: Using Your Library.
Chapter 7: Managing Your Inventory.
Chapter 8: Building.
Chapter 9: Using the Linden Scripting Language.
Chapter 10: Machinima in Second Life.
Chapter 11: Who Are Yoy? Identity in the Virtual World.
Chapter 12: Shopping.
Chapter 13: Business and Money.
Chapter 14: Cultural Timeline.
Chapter 15: The Future and Impact of Second Life.
Appendix A: Real-Life Education in Second Life.
Appendix B: Media in Second Life.
Appendix C: Brand Presence and Retail Outlets in Second Life.
Appendix D: Glossary.
Appendix E: Additional Resources.
Appendix F: Menu Commands and Functions.
Appendix G: Second Life Community Standards and Intellectual Property Rights.
Appendix H: About the Companion CD.
Index.