
Intelligent Virtual Agents
9th International Conference, IVA 2009 Amsterdam, The Netherlands, September 14-16, 2009 Proceedings
Springer (Publisher)
Published on 3. September 2009
Book
Paperback/Softback
XIX, 571 pages
978-3-642-04379-6 (ISBN)
Description
Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14-16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a dynamic physical and social environment. IVA is an interdisciplinary annual conference and the main forum for p- senting research on modeling, developing and evaluating IVAs with a focus on communicative abilities and social behavior. The development of IVAs requires expertise in multimodal interaction and several AI ?elds such as cognitive m- eling, planning, vision and natural language processing. Computational models are typically based on experimental studies and theories of human-human and human-robot interaction; conversely, IVA technology may provide interesting lessons for these ?elds. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The ?elds of application range from robot assistants, social simulation and tutoring to games and artistic - ploration.
More details
Series
Edition
2009 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
XIX, 571 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 32 mm
Weight
885 gr
ISBN-13
978-3-642-04379-6 (9783642043796)
DOI
10.1007/978-3-642-04380-2
Schweitzer Classification
Content
Keynote Talks.- Personality and Memory.- Gesture and Bodily Behavior.- Evaluation.- Facial Expression and Gaze.- Culture, Affect and Empathy.- Agents in Virtual Worlds and Games.- Tools and Motion Capture.- Speech and Dialogue.- Posters.- GALA Papers.