
Java Programming for the Absolute Beginner
Joseph Russell(Author)
Premier Press
Published on 1. August 2002
Book
Paperback/Softback
528 pages
978-0-7615-3522-5 (ISBN)
Description
Java is a language many aspiring programmers are eager to learn because of its versatility, extensibility, and ever-increasing popularity among employers. "Java Programming for the Absolute Beginner" teaches beginners the fundamental programming concepts they need to grasp in order to learn any computer language. Although applets will be discussed, unlike most beginning-level Java books, this one will focus on creating stand-alone applications. Readers will be able to take the skills they learn in this book and apply them to their own real-world situations.
Reviews / Votes
Introduction 1. Getting Started 2. Variables, Data Types, and Simple I/O 3. The Fortune Teller: Random Numbers, Conditionals, and Arrays 4. Using Loops and Exception Handling 5. Blackjack: Object-Oriented Programming 6. Creating a GUI Using the Abstract Windowing Toolkit 7. Advanced GUI: Layout Managers and Event Handling 8. Writing Applets 9. The Graphics Class: Drawing Shapes, Images, and Text 10. Animations, Sounds, and Threads 11. Custom Event Handling and File I/O 12. Creating Your Own Components and Packages Appendix A: Using the CD-ROM Appendix B: Java Language SummaryMore details
Language
English
Place of publication
United States
Publishing group
Cengage Learning, Inc
Weight
1043 gr
ISBN-13
978-0-7615-3522-5 (9780761535225)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Joseph P. Russell is a development programmer for Meditech, a major medical information systems software and service company, developing software for their client/server financial products. He is also a contributing writer to the Web site EastCoastGames.com. He is a graduate of Rhode Island College where he majored in computer science.
Content
Introduction
1. Getting Started
2. Variables, Data Types, and Simple I/O
3. The Fortune Teller: Random Numbers, Conditionals, and Arrays
4. Using Loops and Exception Handling
5. Blackjack: Object-Oriented Programming
6. Creating a GUI Using the Abstract Windowing Toolkit
7. Advanced GUI: Layout Managers and Event Handling
8. Writing Applets
9. The Graphics Class: Drawing Shapes, Images, and Text
10. Animations, Sounds, and Threads
11. Custom Event Handling and File I/O
12. Creating Your Own Components and Packages
Appendix A: Using the CD-ROM
Appendix B: Java Language Summary
1. Getting Started
2. Variables, Data Types, and Simple I/O
3. The Fortune Teller: Random Numbers, Conditionals, and Arrays
4. Using Loops and Exception Handling
5. Blackjack: Object-Oriented Programming
6. Creating a GUI Using the Abstract Windowing Toolkit
7. Advanced GUI: Layout Managers and Event Handling
8. Writing Applets
9. The Graphics Class: Drawing Shapes, Images, and Text
10. Animations, Sounds, and Threads
11. Custom Event Handling and File I/O
12. Creating Your Own Components and Packages
Appendix A: Using the CD-ROM
Appendix B: Java Language Summary