
The Second Life Grid
The Official Guide to Communication, Collaboration, and Community Engagement
Kimberly Rufer-Bach(Author)
Wiley (Publisher)
1st Edition
Published on 8. May 2009
Book
Paperback/Softback
368 pages
978-0-470-41291-6 (ISBN)
Description
Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life. Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life. Topics discussed include the technical and social issues of participating in Second Life, including integrating corporate culture into Second Life, in-world marketing techniques, selecting a solution provider, and how to conduct real-world business in Second Life. Plus, you'll get hands-on solutions, smart tactics, and practical techniques, such as setting up useful meeting spaces and planning and moderating events. The book is filled with actual case studies of how top organizations have leveraged Second Life and offers analysis of their SL presence.
More details
Edition
1., Auflage
Language
English
Place of publication
Chichester
United Kingdom
Publishing group
John Wiley and Sons Ltd
Illustrations
Illustrations
Dimensions
Height: 23.4 cm
Width: 18.7 cm
Thickness: 20 mm
Weight
843 gr
ISBN-13
978-0-470-41291-6 (9780470412916)
Schweitzer Classification
Other editions
Additional editions

Kimberly Rufer-Bach
The Second Life Grid
The Official Guide to Communication, Collaboration, and Community Engagement
E-Book
06/2009
Sybex
€45.50
Available for download
Person
Kimberly Rufer-Bach founded and operates The Magicians (www.themagicians.us), one of the oldest and most innovative content-development companies in Second Life. She has worked with NASA, British Council, University of California Davis Medical center, and Wiley Publishing, Inc. Kim also coauthored Creating Your World: The Official Guide to Advanced Content Creation for Secong Life, also from Wiley.
Content
Chapter 1: What You Can Do in the Second Life Grid
Chapter 2: Teach and Train
Chapter 3: Government Agencies on the Second Life Grid
Chapter 4: Non-profits Reach Out
Chapter 5: Conduct Business
Chapter 6: Navigating the Second Life World
Chapter 7: Understanding the World of Second Life
Chapter 8: Keep Up with Current Events
Chapter 9: Manage Your Infrastructure
Chapter 10: Set Up a Virtual Office
Chapter 11: Market Your Product
Chapter 12: Run an Event
Chapter 13: Select a Solution Provider
Chapter 14: Work in Teen Second Life
Chapter 15: Resources
Appendices
Chapter 2: Teach and Train
Chapter 3: Government Agencies on the Second Life Grid
Chapter 4: Non-profits Reach Out
Chapter 5: Conduct Business
Chapter 6: Navigating the Second Life World
Chapter 7: Understanding the World of Second Life
Chapter 8: Keep Up with Current Events
Chapter 9: Manage Your Infrastructure
Chapter 10: Set Up a Virtual Office
Chapter 11: Market Your Product
Chapter 12: Run an Event
Chapter 13: Select a Solution Provider
Chapter 14: Work in Teen Second Life
Chapter 15: Resources
Appendices