
Image and Geometry Processing for 3-D Cinematography
Springer (Publisher)
Published on 21. July 2010
Book
Hardback
X, 305 pages
978-3-642-12391-7 (ISBN)
Description
papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.
More details
Series
Edition
2010 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
X, 305 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 18 mm
Weight
482 gr
ISBN-13
978-3-642-12391-7 (9783642123917)
DOI
10.1007/978-3-642-12392-4
Schweitzer Classification
Other editions
Additional editions

Rémi Ronfard | Gabriel Taubin
Image and Geometry Processing for 3-D Cinematography
Book
08/2016
Springer
€106.99
Shipment within 7-9 days

Rémi Ronfard | Gabriel Taubin
Image and Geometry Processing for 3-D Cinematography
BIRS Workshop, 13-18 July 2008
E-Book
06/2010
1st Edition
Springer
€96.29
Available for download
Content
Image and Geometry Processing for 3-D Cinematography: An Introduction.- 3-D CINEMATOGRAPHY AND APPLICATIONS.- Stereoscopic Cinema.- Free-Viewpoint Television.- Free-Viewpoint Video for TV Sport Production.- Challenges for Multi-View Video Capture.- RECENT DEVELOPMENTS IN GEOMETRY.- Performance Capture from Multi-View Video.- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration.- Cell-Based 3D Video Capture Method with Active Cameras.- Dense 3D Motion Capture from Synchronized Video Streams.- RECENT DEVELOPMENTS IN IMAGE PROCESSING.- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object.- 3-D Lighting Environment Estimation with Shading and Shadows.- 3-D Cinematography with Approximate or No Geometry.- View Dependent Texturing Using a Linear Basis.