
State of the Art in Computer Graphics
Visualization and Modeling
Springer (Publisher)
Published on 19. October 2011
Book
Paperback/Softback
V, 368 pages
978-1-4612-8774-2 (ISBN)
Description
Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.
More details
Edition
Softcover reprint of the original 1st ed. 1991
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Professional/practitioner
Illustrations
V, 368 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 21 mm
Weight
575 gr
ISBN-13
978-1-4612-8774-2 (9781461287742)
DOI
10.1007/978-1-4612-4448-6
Schweitzer Classification
Other editions
Additional editions

Book
06/1991
Springer
€106.99
Shipment within 5-7 days
Content
1 Hardware/Parallel Processing.- Graphics Algorithms for Parallel Machines.- Evolution of 3D Graphics Architectures.- 2 Image Generation.- Radiosity.- Interpolation for Polygon Texture Mapping and Shading.- Random Processes in Computer Graphics.- 3 Modeling.- Supporting Complexity and Conceptual Design in Modeling Tools.- Combinatorial Solid Geometry, Boundary Representations, and n-Manifold Geometry.- Rational B-spline Curves and Surfaces for CAD and Graphics.- 4 Graphical User-Computer Interfaces.- Software Tools for Designing and Implementing User-Computer Interfaces.- 5 Visualization.- Volumetric Visualization Techniques.- Biographies.