
Teen Fandom and Geek Programming
A Practical Guide for Librarians
Carrie Rogers-Whitehead(Author)
Rowman & Littlefield Publishers
Published on 15. June 2018
Book
Paperback/Softback
168 pages
978-1-5381-0752-2 (ISBN)
Description
Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting.
Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:
Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGsFandom clubsFanfiction programmingCosplay programmingSTEM programming through fandoms (graphic design and art; video editing and design; 3D printing)Large-scale geek eventsPromoting inclusivity through geek programming
Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:
Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGsFandom clubsFanfiction programmingCosplay programmingSTEM programming through fandoms (graphic design and art; video editing and design; 3D printing)Large-scale geek eventsPromoting inclusivity through geek programming
Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Reviews / Votes
As many in the library industry scream 'What do we have to do to get the teens to come to our library?', Carrie Rogers-Whitehead provides the blueprint for not only 'what' to do, but also 'how' to do it, and to keep them coming back again and again. Bravo, Geek Carrie! -- Andrew Sanderbeck, Speaker and Consultant, People~Connect Institute and PCI Webinars Whether you're a seasoned geek librarian or a total newb, this book will take your programs and collections to the next level. Ms. Rogers-Whitehead has written the book on all things geeky in the library. I'm fangirling all over it! -- Stacy Vincent, Library Consultant for Technology and Innovation From fandom clubs to anime conventions to geek book groups, Carrie Rogers-Whitehead has created the definitive geek programming guide! This book is a must read for anyone who does programming for teens (or adults) and for everyone who serves a geeky community (all of us). -- Spring Lavallee, Youth Services Librarian, Salt Lake City LibraryMore details
Series
Language
English
Place of publication
United States
Publishing group
Bloomsbury Publishing Plc
Target group
Professional and scholarly
Illustrations
1 b/w illustration; 23 b/w photos; 2 tables; 6 textboxes
Dimensions
Height: 280 mm
Width: 216 mm
Thickness: 9 mm
Weight
445 gr
ISBN-13
978-1-5381-0752-2 (9781538107522)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2018
1st Edition
Rowman & Littlefield Publishers
€73.99
Available for download

E-Book
06/2018
1st Edition
Rowman & Littlefield Publishers
€73.99
Available for download
Person
Carrie Rogers-Whitehead is a library consultant and trainer, instructor and free-lance journalist. She spent almost a decade as a librarian, working across sectors to increase literacy engagement in youth and running geek outreach and programming. She has trained extensively on graphic novels and geek culture to schools, librarians and is a frequent panelist at Salt Lake Comic Con. Carrie continues her work in geek culture as the co-owner of Wizarding Dayz, a large-scale fantasy experience each year in Utah.
Content
Chapter 1: Major Fandoms
Chapter 2: Ideas for Fandom and Geek Programming
Chapter 3: General Fandom Club Program Ideas
Chapter 4: Types of Fandom Clubs and Specific Programming Ideas
Chapter 5: Gaming Clubs and Lock-ins
Chapter 6: Anime Clubs
Chapter 7: Fanfiction Programming
Chapter 8: Cosplay Programming
Chapter 9: STEM Programming through Fandoms
Chapter 10: Large-scale Geek Events
Chapter 11: Collection Development and Geek Programming
Chapter 12: Promoting inclusivity through Geek Programming
Appendix A: Icebreaker BINGO Game
Appendix B: Lock-in Permission Slip
Appendix C: Infrared Wand Craft
Appendix D: Sample Partnership Agreement
Appendix E: Sample Large-scale Event Budget
Chapter 2: Ideas for Fandom and Geek Programming
Chapter 3: General Fandom Club Program Ideas
Chapter 4: Types of Fandom Clubs and Specific Programming Ideas
Chapter 5: Gaming Clubs and Lock-ins
Chapter 6: Anime Clubs
Chapter 7: Fanfiction Programming
Chapter 8: Cosplay Programming
Chapter 9: STEM Programming through Fandoms
Chapter 10: Large-scale Geek Events
Chapter 11: Collection Development and Geek Programming
Chapter 12: Promoting inclusivity through Geek Programming
Appendix A: Icebreaker BINGO Game
Appendix B: Lock-in Permission Slip
Appendix C: Infrared Wand Craft
Appendix D: Sample Partnership Agreement
Appendix E: Sample Large-scale Event Budget