
The King's Bow
An Epic Animal Fantasy Adventure (The Great Lighthouse, Book 1)
Jamie Roe(Author)
Lisa Gilliam(Editor)
Jamie Roe (Publisher)
Published on 20. June 2025
Book
Paperback/Softback
466 pages
978-1-0683003-0-1 (ISBN)
Description
A throne falls to voracious teeth. An ancient power lies buried beneath the streets. A reluctant heir flees into predator lands. Can he reclaim his crown and unleash the fire in his blood before his people are butchered and his world devoured?
Asher has spent his life running from responsibility. But when tragedy strikes and the Rabbethi kingdom is threatened by a bloodthirsty horde, he discovers there's nowhere left to run. With his people fractured and their survival uncertain, Asher must become the one thing he has always feared - king.
His only hope to re-unite his fractured kingdom lies in an ancient artifact lost to time, a divine weapon said to grant its wielder a fragment of divinity.
Accompanied by Cara, a cunning and skilled agent of the Vulpen Queendom, Asher must travel to distant lands, navigate political intrigue and enter the domain of ancient enemies. Though conflicting loyalties and natural instincts set them at odds, the two must work together to outpace a more primal and ravenous force than war itself.
However, a high priestess has her own designs for the weapon - and Asher's blood. If she succeeds, an even darker force will rise, threatening to consume all of Tamuz. Asher soon learns that claiming the artefact is only the beginning, and the price of failure could doom not only his people but the whole world.
With the crown heavy upon his head and the fate of the world in his paws, this reluctant hero must choose: become the leader his people need or let the world be swallowed in blood and shadow.
Perfect for fans of Brandon Sanderson's epic fantasy world-building, John Gwynne's brutal battles, and the anthropomorphic animal sagas of Brian Jacques.
Asher has spent his life running from responsibility. But when tragedy strikes and the Rabbethi kingdom is threatened by a bloodthirsty horde, he discovers there's nowhere left to run. With his people fractured and their survival uncertain, Asher must become the one thing he has always feared - king.
His only hope to re-unite his fractured kingdom lies in an ancient artifact lost to time, a divine weapon said to grant its wielder a fragment of divinity.
Accompanied by Cara, a cunning and skilled agent of the Vulpen Queendom, Asher must travel to distant lands, navigate political intrigue and enter the domain of ancient enemies. Though conflicting loyalties and natural instincts set them at odds, the two must work together to outpace a more primal and ravenous force than war itself.
However, a high priestess has her own designs for the weapon - and Asher's blood. If she succeeds, an even darker force will rise, threatening to consume all of Tamuz. Asher soon learns that claiming the artefact is only the beginning, and the price of failure could doom not only his people but the whole world.
With the crown heavy upon his head and the fate of the world in his paws, this reluctant hero must choose: become the leader his people need or let the world be swallowed in blood and shadow.
Perfect for fans of Brandon Sanderson's epic fantasy world-building, John Gwynne's brutal battles, and the anthropomorphic animal sagas of Brian Jacques.
More details
Series
Language
English
Place of publication
United Kingdom
Dimensions
Height: 198 mm
Width: 129 mm
Thickness: 27 mm
Weight
553 gr
ISBN-13
978-1-0683003-0-1 (9781068300301)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Jamie is a Principal Video Game Designer with over seven years of experience in the industry, where he crafts engaging and meaningful narratives for gamers worldwide. His work includes but is not limited to outlining plots, writing dialogue, establishing pacing, characters and character relationships, and world-building.
A lifelong fan of fantasy in all its forms-films, novels, and especially video games-Jamie began writing stories about werewolves and dragons as a child. His deep love for immersive, emotionally resonant storytelling led him to game design, where players could live the stories he dreamed up. His debut novel, The King's Bow, began during lockdown and draws inspiration from his passion for fantasy, British wildlife, and classics like The Lord of the Rings and Disney's Robin Hood. The book features a world shaped by anthropomorphic cultures, evolving naturally from his love of animals and the landscapes of the British Isles.
Jamie's writing process is guided by loosely structured plans and character instincts, allowing stories to grow organically on the page. He believes the best moments are often those that surprise even the author.
Originally from the seaside town in Dorset, Jamie now lives in West Sussex with his wife. When not writing or designing games, he's likely hiking the South Downs, playing board games, or keeping tabs on the Denver Broncos.
A lifelong fan of fantasy in all its forms-films, novels, and especially video games-Jamie began writing stories about werewolves and dragons as a child. His deep love for immersive, emotionally resonant storytelling led him to game design, where players could live the stories he dreamed up. His debut novel, The King's Bow, began during lockdown and draws inspiration from his passion for fantasy, British wildlife, and classics like The Lord of the Rings and Disney's Robin Hood. The book features a world shaped by anthropomorphic cultures, evolving naturally from his love of animals and the landscapes of the British Isles.
Jamie's writing process is guided by loosely structured plans and character instincts, allowing stories to grow organically on the page. He believes the best moments are often those that surprise even the author.
Originally from the seaside town in Dorset, Jamie now lives in West Sussex with his wife. When not writing or designing games, he's likely hiking the South Downs, playing board games, or keeping tabs on the Denver Broncos.