
Pro iOS 5 Augmented Reality
Kyle Roche(Author)
APress
Published on 22. December 2011
Book
Paperback/Softback
XII, 356 pages
978-1-4302-3912-3 (ISBN)
Description
Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.
Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress.
After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.
More details
Edition
1st ed.
Language
English
Place of publication
Berkeley
United States
Target group
Popular/general
Product notice
Paperback (trade)
Unsewn / adhesive bound
Illustrations
XII, 356 p.
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 19 mm
Weight
612 gr
ISBN-13
978-1-4302-3912-3 (9781430239123)
DOI
10.1007/978-1-4302-3913-0
Schweitzer Classification
Other editions
Additional editions

Person
Kyle Roche is the head of sales engineering and enablement at Appirio. Appirio built one of the first prototypes for Java support on App Engine, which was shown at the Campfire launch. Appirio builds applications that leverage App Engine or the Force.com platform. Other areas of expertise are in Facebook application development and Amazon Web Services. Kyle's website is KyleRoche.com.
Content
* Introduction * Hardware Comparisons * Location Services * iOS Sensors * Sound and User Feedback * Camera and Video * Using cocos2D for AR * Building a cocos2D AR Game * Third-party AR SDKs * Building a Marker-based AR App Using OpenGL * Building a Social AR App * OpenCV and Facial Recognition * Building a Facial-recognition AR App