
Software Development for the QUALCOMM BREW Platform
Ray Rischpater(Author)
APress
Published on 15. September 2003
Book
Paperback/Softback
XIX, 344 pages
978-1-59059-116-1 (ISBN)
Description
* The only book available on programming the new breed of interactive
cell phones.
* Emphasis on both technical material (such as APIs) as well as non-
technical processes crucial to success.
* Follows the development of a successful application from design
through deployment with a major wireless carrier (Verizon Wireless).
* Abundant examples covering APIs as well as a skeleton application
readers can use as the basis of their own applications.
* Author's previous experience with software process and development
in the wireless space.
More details
Edition
First Edition
Language
English
Place of publication
Berkeley
United States
Target group
Professional and scholarly
Professional/practitioner
Illustrations
33 s/w Abbildungen
XIX, 344 p. 33 illus.
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 19 mm
Weight
643 gr
ISBN-13
978-1-59059-116-1 (9781590591161)
DOI
10.1007/978-1-4302-0802-0
Schweitzer Classification
Other editions
Additional editions

Ray Rischpater
Software Development for the QUALCOMM BREW Platform
E-Book
01/2008
APress
€39.58
Available for download
Person
Ray Rischpater is a freelance consultant and author with over eight years of experience writing about and developing for handheld computing platforms. During this time, Ray has participated in the development of Internet technologies for J2ME, QUALCOMM BREW, Palm OS, Newton, and Magic Cap, and proprietary operating systems for vertical handheld computers. In addition, he's consulted during the development of websites for wireless devices using HTML and WAP. Ray is a senior software engineer at Rocket Mobile, Inc. and holds a bachelor's degree in pure mathematics from the University of California, Santa Cruz. He is the author of Wireless Web Development, Second Edition and Wireless Web Development with PHP and WAP.
Content
1 Introducing the Qualcomm Brew Platform.- 2 Designing for the Qualcomm Brew Platform.- 3 Developing for the Qualcomm Brew Platform.- 4 Handling Events.- 5 Interacting with the User.- 6 Streaming Data.- 7 Storing Data.- 8 Drawing Graphics.- 9 Playing with Sounds.- 10 Networking Your Data.- 11 Controlling the Handset.- 12 Certifying Your Application.