
The Digital Age Detective
Mysteries in a Changing Landscape of Literacy
Brendan Riley(Author)
McFarland & Co Inc (Publisher)
Published on 5. July 2017
Book
Paperback/Softback
204 pages
978-0-7864-9998-4 (ISBN)
Description
Imagining the figure of the fictional detective as an archetype in the study of modern culture, the author argues that contemporary detective fiction can help us better comprehend fundamental shifts of the Digital Age--in communication, family, entertainment, society, even the way we think as individuals. The nature of the detective story itself models how we build and share knowledge. Drawing on concepts from literature and media studies, the author reveals clues about modern phenomena like conspiracy theory, groupthink and the nature of our digital identities.
More details
Language
English
Place of publication
Jefferson, NC
United States
Target group
Professional and scholarly
Interest Age: From 18 years
Product notice
Paperback (trade)
Illustrations
bibliography, index
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 12 mm
Weight
343 gr
ISBN-13
978-0-7864-9998-4 (9780786499984)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Brendan Riley is an associate professor of English at Columbia College Chicago, where he teaches courses exploring digital rhetoric, writing, detective fiction and zombies. His essays on popular culture topics have been published in several edited collections and journals throughout the last decade.
Content
Table of Contents
Acknowledgments deletevi
Introduction
1-The Age of Electracy
2-Hard Wired
3-Individual Memory
4-Communal Memory
5-Conspiracy
Interlude
6-Assembly Language
7-Copyright and Intellectual Property
8-Alternate Reality Games
Conclusion
Works Cited
Index
Acknowledgments deletevi
Introduction
1-The Age of Electracy
2-Hard Wired
3-Individual Memory
4-Communal Memory
5-Conspiracy
Interlude
6-Assembly Language
7-Copyright and Intellectual Property
8-Alternate Reality Games
Conclusion
Works Cited
Index