
Lost in Cyberspace
Activity
Pfeiffer (Publisher)
Published on 13. February 2002
Book
Paperback/Softback
32 pages
978-0-7879-5985-2 (ISBN)
Description
Get Lost in Cyberspace and discover if you are up to the mental challenge of forming a global virtual team that will gain the trust of a prospective client and ultimately win their business. Participants will collaborate to reach their goal and put to test the theory that in today s economy you must be able to work with anyone, anytime, from anyplace via technology.
Team members will learn about:
"Whiteboard" applications
Instant messaging software
Asynchronous communication . . . and much more!
With this unique activity, participants will sharpen their skills as general problem solvers, team workers, and consensus decision makers and gain first-hand experience using the tools of today s global economy. This fast paced exercise will enhance the abilities of anyone who uses teams and technology to do their work!
Team members will learn about:
"Whiteboard" applications
Instant messaging software
Asynchronous communication . . . and much more!
With this unique activity, participants will sharpen their skills as general problem solvers, team workers, and consensus decision makers and gain first-hand experience using the tools of today s global economy. This fast paced exercise will enhance the abilities of anyone who uses teams and technology to do their work!
More details
Language
English
Place of publication
United States
Publishing group
John Wiley & Sons Inc
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 246 mm
Width: 217 mm
Thickness: 3 mm
Weight
125 gr
ISBN-13
978-0-7879-5985-2 (9780787959852)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Alan Richter is the founder and president of QED Consulting. He has provided strategic consulting services in the human resource development and change management arenas, and has designed and developed innovative curricula for corporations and organizations. He is the creator of The Diversity Game, an award winning training tool, and The Global Diversity Game and The Change Cycle Game.
Carol Willett is executive vice president for learning and innovation at the Applied Knowledge Group, Inc. She is the author of numerous articles, teambuilding tools, and experiential programs that focus on collaboration as it takes place in the virtual world.
Carol Willett is executive vice president for learning and innovation at the Applied Knowledge Group, Inc. She is the author of numerous articles, teambuilding tools, and experiential programs that focus on collaboration as it takes place in the virtual world.
Content
Lost in Cyberspace 1 Introduction 1
The Scenario 2
Your Task 3
Glossary of Terms 6
Guidelines for Reaching Consensus 8
Group's Task 9
The Experts' Choices and Rationale 13
About the Authors 23
The Scenario 2
Your Task 3
Glossary of Terms 6
Guidelines for Reaching Consensus 8
Group's Task 9
The Experts' Choices and Rationale 13
About the Authors 23