
Understanding Games and Game Cultures
SAGE Publications Ltd (Publisher)
1st Edition
Published on 31. March 2021
Book
Hardback
248 pages
978-1-5264-9801-4 (ISBN)
Description
Digital games are one of the most significant media interfaces of contemporary life.
Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society.
Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society.
More details
Language
English
Place of publication
London
United Kingdom
Target group
College/higher education
Dimensions
Height: 250 mm
Width: 175 mm
Thickness: 18 mm
Weight
617 gr
ISBN-13
978-1-5264-9801-4 (9781526498014)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Ingrid Richardson | Larissa Hjorth | Hugh Davies
Understanding Games and Game Cultures
Book
03/2021
1st Edition
SAGE Publications Ltd
€83.60
Shipment within 15-20 days

Ingrid Richardson | Larissa Hjorth | Hugh Davies
Understanding Games and Game Cultures
E-Book
03/2021
1st Edition
SAGE Publications Ltd
€75.49
Available for download

Ingrid Richardson | Larissa Hjorth | Hugh Davies
Understanding Games and Game Cultures
E-Book
03/2021
1st Edition
SAGE Publications Ltd
€75.49
Available for download
Persons
INGRID RICHARDSON is an Associate Professor in Games Art & Design at Murdoch University
Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia.
Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia.
Content
Chapter 1: Introduction: Understanding Games and Game Cultures
Part I: Games in Context
Chapter 2: Methods in Games Studies
Chapter 3: Game Industries and Interfaces
Part II: Communities of Practice
Chapter 4: Game Communities and Productive Fandom
Chapter 5: Esports and Fantasy Sports
Chapter 6: Livestreaming and Let's Play
Part III: Artful Interventions
Chapter 7: Between Art Games and Game Art
Chapter 8: Serious Games and Games for Change
Chapter 9: Pervasive Games and Urban Play
Part IV: Mobilities
Chapter 10: The Rise and Rise of Mobile Games
Chapter 11: Augmented Reality Games and Playful Locative Media
Chapter 12: Conclusion: Themes and Futures
Part I: Games in Context
Chapter 2: Methods in Games Studies
Chapter 3: Game Industries and Interfaces
Part II: Communities of Practice
Chapter 4: Game Communities and Productive Fandom
Chapter 5: Esports and Fantasy Sports
Chapter 6: Livestreaming and Let's Play
Part III: Artful Interventions
Chapter 7: Between Art Games and Game Art
Chapter 8: Serious Games and Games for Change
Chapter 9: Pervasive Games and Urban Play
Part IV: Mobilities
Chapter 10: The Rise and Rise of Mobile Games
Chapter 11: Augmented Reality Games and Playful Locative Media
Chapter 12: Conclusion: Themes and Futures