
Audio Effects
Theory, Implementation and Application
CRC Press
2nd Edition
Will be published approx. on 30. January 2026
Book
Hardback
456 pages
978-1-032-97428-6 (ISBN)
Description
Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry. They are also commonly used in game production, broadcasting, and film and television.
This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.
It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.
The book can be used to gain an understanding of the operation of existing audio effects, or to create new ones.
Includes detailed coverage of common audio effects (and plenty of unusual ones) ]
Includes discussion of current digital audio standards, such as VST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.
This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.
This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.
It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.
The book can be used to gain an understanding of the operation of existing audio effects, or to create new ones.
Includes detailed coverage of common audio effects (and plenty of unusual ones) ]
Includes discussion of current digital audio standards, such as VST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.
This second edition includes revised and expanded chapters, with new content on equalization, distortion, phase vocoders and reverberation. It also has new chapters on immersive audio and on advanced concepts in audio programming, revised source code using the latest version of JUCE, and corrections and improvements throughout.
More details
Series
Edition
2nd edition
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Academic
Illustrations
2 Farbfotos bzw. farbige Rasterbilder, 40 s/w Zeichnungen, 114 farbige Zeichnungen, 3 s/w Tabellen, 40 s/w Abbildungen, 116 farbige Abbildungen
3 Tables, black and white; 114 Line drawings, color; 40 Line drawings, black and white; 2 Halftones, color; 116 Illustrations, color; 40 Illustrations, black and white
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 25 mm
Weight
711 gr
ISBN-13
978-1-032-97428-6 (9781032974286)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
approx. 01/2026
2nd Edition
CRC Press
€108.50
Not yet published

E-Book
01/2026
2nd Edition
CRC Press
€69.99
Available for download

E-Book
01/2026
2nd Edition
CRC Press
€69.99
Available for download
Previous edition

Book
10/2014
1st Edition
CRC Press
€170.84
Shipment within 15-20 days
Persons
Joshua Reiss
Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored three books. He is a past President and Fellow of the Audio Engineering Society. He has served as an expert witness in major cases related to audio technology and patent litigation. He is also Entrepreneur-in-Resident at QMUL, having co-founded four spin-out companies; LandR, Waveshaper AI, RoEx and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing and machine learning techniques for sound design and audio production.
Andrew McPherson
Andrew McPherson is a Professor in the Dyson School of Design Engineering, Imperial College London. He leads the Augmented Instruments Laboratory, a research team designing and exploring new musical instruments. He has published over 200 papers and has held research fellowships from ERC, UKRI and the Royal Academy of Engineering, and has spun out two companies including Bela.io, which makes high-performance embedded audio hardware.
Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored three books. He is a past President and Fellow of the Audio Engineering Society. He has served as an expert witness in major cases related to audio technology and patent litigation. He is also Entrepreneur-in-Resident at QMUL, having co-founded four spin-out companies; LandR, Waveshaper AI, RoEx and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing and machine learning techniques for sound design and audio production.
Andrew McPherson
Andrew McPherson is a Professor in the Dyson School of Design Engineering, Imperial College London. He leads the Augmented Instruments Laboratory, a research team designing and exploring new musical instruments. He has published over 200 papers and has held research fellowships from ERC, UKRI and the Royal Academy of Engineering, and has spun out two companies including Bela.io, which makes high-performance embedded audio hardware.
Author
Queen Mary University of London
Queen Mary University of London
Content
1. Introduction and Fundamentals. 2. Building Audio Effect Plug-ins. 3. Delay-line Effects 4. Filter Design 5.Filter Effects. 6. Amplitude Modulation 7. Dynamics Processing 8. Distortion. 9. The Phase Vocoder 10.Reverberation. 11. Spatial Audio 12. Immersive audio. 13. Audio Production 14. Advanced Concepts in Audio Programming