
Entertainment Computing - ICEC 2004
Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings
Matthias Rauterberg(Editor)
Springer (Publisher)
Published on 23. August 2004
Book
Paperback/Softback
XXIII, 617 pages
978-3-540-22947-6 (ISBN)
Description
The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers'growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.
More details
Series
Edition
2004 ed.
Language
English
Place of publication
Berlin
Germany
Publishing group
Springer Berlin
Target group
Professional and scholarly
Research
Illustrations
XXIII, 617 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 35 mm
Weight
966 gr
ISBN-13
978-3-540-22947-6 (9783540229476)
DOI
10.1007/b99837
Schweitzer Classification
Other editions
Additional editions

Matthias Rauterberg
Entertainment Computing - ICEC 2004
Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings
E-Book
08/2004
Springer
€96.29
Available for download
Content
Invited Presentations.- Advanced Interaction Design.- Art, Design, and Media.- Augmented, Virtual, and Mixed Reality.- Computer Games.- Human Factors of Games.- Intelligent Games.- Mobile Entertainment.- Sound and Music.- Visual Media Engineering.