
Exploring Technology for Writing and Writing Instruction
Idea Group,U.S. (Publisher)
Published on 31. July 2013
Book
Hardback
368 pages
978-1-4666-4341-3 (ISBN)
Description
As digital technologies continue to develop and evolve, an understanding of what it means to be technologically literate must also be redefined. Students regularly make use of digital technologies to construct written text both in and out of the classroom, and for modern writing instruction to be successful, educators must adapt to meet this new dichotomy. Exploring Technology for Writing and Writing Instruction examines the use of writing technologies in early childhood, elementary, secondary, and post-secondary classrooms, as well as in professional development contexts. This book provides researchers, scholars, students, educators, and professionals around the world with access to the latest knowledge on writing technology and methods for its use in the classroom.
More details
Series
Language
English
Place of publication
Harrisburg, PA
United States
Target group
Professional and scholarly
Dimensions
Height: 286 mm
Width: 221 mm
Thickness: 29 mm
Weight
1379 gr
ISBN-13
978-1-4666-4341-3 (9781466643413)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
<strong>Kristine E. Pytash</strong> ,Kent State University, USA.
<strong>Richard E. Ferdig</strong> is the Summit Professor of Learning Technologies and Professor of Instructional Technology at Kent State University, USA. He works within the Research Center for Educational Technology and also the School of Lifespan Development and Educational Sciences. He earned his Ph.D. in Educational Psychology from Michigan State University. He has served as researcher and instructor at Michigan State University, the University of Florida, the Wyzsza Szkola Pedagogiczna (Krakow, Poland), and the Università degli studi di Modena e Reggio Emilia (Italy). At Kent State University, his research, teaching, and service focus on combining cutting-edge technologies with current pedagogic theory to create innovative learning environments. His research interests include online education, educational games and simulations, and what he labels a deeper psychology of technology. In addition to publishing and presenting nationally and internationally, Ferdig has also been funded to study the impact of emerging technologies such as K-12 Virtual Schools. Rick is the Editor-in-Chief of the <em>International Journal of Gaming and Computer Mediated Simulations</em>, the Associate Editor-in-Chief of the <em>Journal of Technology and Teacher Education</em>, and currently serves as a Consulting Editor for the Development Editorial Board of <em>Educational Technology Research and Development</em> and on the Review Panel of the <em>British Journal of Educational Technology</em>.
<strong>Richard E. Ferdig</strong> is the Summit Professor of Learning Technologies and Professor of Instructional Technology at Kent State University, USA. He works within the Research Center for Educational Technology and also the School of Lifespan Development and Educational Sciences. He earned his Ph.D. in Educational Psychology from Michigan State University. He has served as researcher and instructor at Michigan State University, the University of Florida, the Wyzsza Szkola Pedagogiczna (Krakow, Poland), and the Università degli studi di Modena e Reggio Emilia (Italy). At Kent State University, his research, teaching, and service focus on combining cutting-edge technologies with current pedagogic theory to create innovative learning environments. His research interests include online education, educational games and simulations, and what he labels a deeper psychology of technology. In addition to publishing and presenting nationally and internationally, Ferdig has also been funded to study the impact of emerging technologies such as K-12 Virtual Schools. Rick is the Editor-in-Chief of the <em>International Journal of Gaming and Computer Mediated Simulations</em>, the Associate Editor-in-Chief of the <em>Journal of Technology and Teacher Education</em>, and currently serves as a Consulting Editor for the Development Editorial Board of <em>Educational Technology Research and Development</em> and on the Review Panel of the <em>British Journal of Educational Technology</em>.