
Gender Divide and the Computer Game Industry
Idea Group,U.S. (Publisher)
Published on 30. September 2013
Book
Hardback
334 pages
978-1-4666-4534-9 (ISBN)
Description
While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer. Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive overview on the issue of gender, computer games, and the ICT sector. It supplies students and academics in numerous disciplines with the concerns of the computer games industry, male dominated occupations, and the complexity of gender in the workforce.
More details
Series
Language
English
Place of publication
Harrisburg, PA
United States
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 286 mm
Width: 221 mm
Thickness: 22 mm
Weight
1073 gr
ISBN-13
978-1-4666-4534-9 (9781466645349)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
Julie Prescott, University of Liverpool, UK.
Jan Bogg, University of Liverpool, UK.